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1.3.3 ENGINEER AND REPAIR TOOL BALANCE

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Sammy B. T.:

--- Quote from: Thomas on October 29, 2013, 05:36:10 pm ---The problem was that while the fire ext was on cooldown, you'd just get another massive stack of fire.

--- End quote ---

For me that was a feature. Something that made sense and something viable for flamers. You should not just be able to sit in a flamer without having previously protected yourself.

Queso:
See the issue I see with it, is that if you only change chem spray's interaction with fire, you either make fire useless again, or you make chemspray fairly useless (the current state of things it would seem). In my suggestion, I would make fire useless by buffing the chemspray, adding a significant amount of time onto the effect duration, but I would also add another element into play, the component "debuff".

geggis:
What about chem sprayed/fire-proofed components still being able to accumulate fire stacks but the fire doesn't do any damage until the fire-proofing wears off? Perhaps lit fire-proofed components could burn blue and the fire icon could be blue too (this would let everyone onboard know you're protected. Once the protection wears off the colours go back to normal). Perhaps chem sprayed components could reduce the effectiveness of the extinguisher, perhaps even negate it until the fire proofing wears off? Coupled with component debuffs (like slower engines, slower balloon ascending/descending, reduced rate of fire and/or weapon turning speed etc) this could introduce a nice high risk/high reward dynamic with the chem spray: do you hold-off fire damage entirely for x amount of time freeing up your engineers and deal with one massive almighty burst of accumlated fire when the chem spray expires or do you put the fires out immedieately as they appear, possibly impairing your crew and slowing repairs?

Alistair MacBain:
The main problem was always that the hull died to fast to actually use the chem spray on most ships.
With the destroyed armor the buff was gone and when u got it back up u didnt had the time to spray again.
That is imo the main problem with the chem spray. The buff can be killed easy and then u dont have the time to get it back on.
With the new reduced instagib potential that might already be enough if the ext wouldnt have the 3 sec fire immunity inside aswell now.

Spud Nick:
I find chem spray more useful in high level play when there are engineers that will run around the ship keeping the vitals sprayed. It's a tool that needs to be used constantly in order for it to work. Increasing the buff time would mean that engineers can focus on other tasks while still keeping the ship sprayed.

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