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1.3.3 PILOT, PILOT SKILLS, AND SHIP BALANCE

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HamsterIV:
I haven't checked since the last patch but in the one before it the pilot couldn't jump directly from the helm position to the gun mount. However the the pilot could to jump on the railing then jump to the gun. It is a bit harder but doable if the pilot had time. I think Muse should leave it in especially since it is even easier and more effective to quadfecta on a Spire by design.

Thomas:
The only issue I have with the piloting tools is something that's been around for ages. The 'effects continue for X seconds after deactivation'. Especially with the balloon tools. You might want to duck down real quick, or rise up, but the effects continue for a good amount of time, doing a lot of balloon damage, and on occasion sending you hurtling towards terra firma. Why do these items have persistent effects while engine items only last during their activation?

RearAdmiralZill:
Mostly for balance I imagine. I like it since you just blip it on and you'll normally get the desired effect for a dodge or quick maneuver. Holding it longer is usually a desperation move.

The Djinn:

--- Quote from: Thomas on November 01, 2013, 08:27:35 pm ---The only issue I have with the piloting tools is something that's been around for ages. The 'effects continue for X seconds after deactivation'. Especially with the balloon tools. You might want to duck down real quick, or rise up, but the effects continue for a good amount of time, doing a lot of balloon damage, and on occasion sending you hurtling towards terra firma. Why do these items have persistent effects while engine items only last during their activation?

--- End quote ---

I think Zill hit the nail on the head here.

There's also the issue of Drogue Chute: I'm always glad that I can pop it on, swing at the Balloon a few times (on a Goldfish, Squid, or Galleon), return to the helm, pop it on again, and repeat. Having the captain able to slow the descent AND repair helps tremendously against Balloon pins.

...though I'll admit the usual case of <1 seconds of activation for, say, Hydrogen and Chute Vent makes the "Use 240 seconds of Chute Vent" achievements a bit silly.  :P

Sprayer:

--- Quote from: HamsterIV on November 01, 2013, 07:36:40 pm ---I haven't checked since the last patch but in the one before it the pilot couldn't jump directly from the helm position to the gun mount. However the the pilot could to jump on the railing then jump to the gun. It is a bit harder but doable if the pilot had time. I think Muse should leave it in especially since it is even easier and more effective to quadfecta on a Spire by design.

--- End quote ---

Actually pilots only need to turn around and sidestep and can already jump mount. The patch that changed it removed the ability of interaction through walls. The wall in front of the top gun is not as high on the sides as right in the middle where the helm is.

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