We don't give out anything to % usage or wins. Yes, we rely on our player base to give us feedback but at the same time you guys are players so its Muse's responsibility to keep your experience intact. Numbers will ruin it. This is why games aren't as fun as they used to be for me. It's because I know the trade secrets. We don't want you to play the numbers game because that's not the game we're trying to design here. I'd like to keep that line there as much as possible.
I will tell you, however, that based on our information the usage of gat/mortar was discouragingly high. However, this was not the only number we looked at. It was actually one of the last. A lot of things we needed to look at aren't easily recorded by numbers, in fact. Because the changes to gat/mortar was a multi-pronged attack on several kinds of problems, the numbers only nailed the coffin shut in what we knew had to be changed already. The strategy is still viable but as many have noted already it is a little more challenging to pull off.
Basically what I'm saying here is, please trust me in this effort to make the game better. I'm honestly not trying to eff any of you over and that there was good reason for this change as many have already started to discover on their own.
Great feedback coming in.
This leads into needed revisions to Gatling, which are up on stage. RoF has been increased for testing. Also some reduced fire on Hades. More details in Dev App forum board.