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1.3.3 GUNS AND GUNNER SKILL BALANCE

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-Mad Maverick-:

--- Quote from: awkm on October 29, 2013, 03:37:25 pm ---Play some matches.  Stop the dissing.  Stop the speculating.

When issues like this come up every time the patch is just released, I make it a point to always use the combination that's most heatedly discussed.  This round it's gat/mortar nefs and hades/flak buff.  Gat/mortar is still effective.  It'll require some additional coordination with gunners since their ammo is very beneficial now, but that's also why the change was made.  Was still getting some good kills and approaches with gat/mortar Pyramidion.

Then playing the intended buffed build Hades and Light Flak, on a Junker no less, it was still relatively difficult as gat/mortar Pyramidions were still able to close on me even though I also had an Artemis on the front for disable.  Furthermore, was getting disabled constantly by a blenderfish.

Play some matches and talk about your experience.  Not about what you think your experiences will be.

--- End quote ---

awkm its been 24hours! i dont think you understand how many matches we fit in 24hours :-).  we ARE speaking from experience.  we set up higher level matches to test things, cmon man we know what we're doing. 

one suggestion, when something is working well that means you have made a good synergy of guns, you should then build off that success and create ANOTHER set of weapons that work.  breaking what works is not the answer you silly billy.

but i digress i wont be playing GOI for awhile i hate to say this but in spite of all the 4 packs i have purchased over this past year and a half i have finally accepted that my play style is not the way the devs intend the game to be played.  i think that the way nidh is thinking and plays is what the devs are looking for which is cool, i love the way nidh flies, just isnt for me. i know most of you dont care but i just want to let anyone who did care know that they can find me on BF4 flying jets and helicopters under the SN theDMVchamp.

oh and i want to reiterate, the best devs in the business are found here on GOI, love you guys!

Mr. Ace Rimmer:

--- Quote from: Nidh on October 29, 2013, 03:33:11 pm ---I don't see how attacking my knowledge of the competitive scene gets us anywhere. Don't forget that I too have flown competitively and have faced the bet of the best in sniping as well. Flew against Squash just yesterday as a matter of fact.

Not to put you on the spot Squash, but you're by far the best in Galleon sniping that I know of and the best I could think of to be an example.

--- End quote ---

Squash's Galleon come down to the perfect storm of things. A good knowledge of how the weapons work, a good knowledge of how the ship works and the crew having an excellent knowledge of how to get the best out of it it. Good communication between all four crew is also a massive part of why it works so well.

I'm pretty sure that it can be beaten. Cake/Overwatch have won a few games against Squash's Galleon, we need practice to fine tune how and why we beat them when we do.

Now, about the patch. From my perspective having played about 15 to 20 games now is the following:

Gat Mortar/Carronade Mortar (Brawling) has now been made a fine art form of high risk, high reward. *If* you can get close enough to your opponents *and* have the skill to out fly them, you will reap the rewards. If they disable you just as you get in, you are in trouble.

Disabling now seems much more viable owing to the hit box changes and brings back an aspect I missed. It again carries risks, especially at range but when utilized properly can be absolutly devastating.

As to sniping. It is what it is. I strongly dislike it but that's more from a boredom point of view rather than wah wah wah I can't counter it. (that is not aimed at anybody by the way!)  I will say, it now carries the high risk high reward tab as well now since if you miss those shots and those brawlers or disablers get in range, it's more than likely going to be good night Vienna.

I like that new patch, and perhaps it could do with a few tweaks here and there but for the most part I can see what Muse are trying to do.

Garou:

--- Quote from: Serenum on October 29, 2013, 03:44:20 pm ---[...]

--- End quote ---
I'm not going to dignify this with a response. Feel free to message me privately if you want to hash this out further.

Garou:

--- Quote from: awkm on October 29, 2013, 03:37:25 pm ---Play some matches and talk about your experience.  Not about what you think your experiences will be.

--- End quote ---
I'll admit that some of what I'm saying is speculation, clearly I haven't had the opportunity to play in a competition since the patch went live, however I have played some matches and my concerns about the gat in particular stem from that.

That said, I will be taking your advice, and in all fairness, it's a valid request. I'll give it a week and give everything a chance, and come back to comment then.

-Edit-
I'd also like to reiterate that despite the heated nature of the conversation at hand, I really do have a lot of respect for the Muse team. I feel you guys are far more involved than most game developers, and it's very seldom you'll see a dev actually join in a conversation on the boards to discuss these sorts of things with the community. It's a big part of why even if I find I hate the changes, I'll probably still play regardless xD

RearAdmiralZill:
A friendly reminder from my Mod side that we keep things civil here guys.

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