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1.3.3 GUNS AND GUNNER SKILL BALANCE

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Nidh:
I don't see how attacking my knowledge of the competitive scene gets us anywhere. Don't forget that I too have flown competitively and have faced the bet of the best in sniping as well. Flew against Squash just yesterday as a matter of fact.

Not to put you on the spot Squash, but you're by far the best in Galleon sniping that I know of and the best I could think of to be an example.

Subarco:

--- Quote from: Salous on October 29, 2013, 03:24:43 pm ---
--- Quote from: Garou on October 29, 2013, 03:15:53 pm ---
--- Quote from: Nidh on October 29, 2013, 02:20:11 pm ---


--- End quote ---

 If the complaint is that too many close range builds use gat/morter, then why hasn't the answer been to give them somthing else that works instead of taking away the few things that do?

--- End quote ---

Get out of my head already!

 The answer is not to nerf the weapons that work well, the answer is buffing up the useless weapons so they can come into play. You saw this when they first buffed the art a few months back. We in The Cohort had a week worth of fun with the Art, then it was overly nerfed. It was fun, and made us try new builds that worked well, but after the nerf, it was back to the Gat/flak.

You're spot on Garou.

--- End quote ---

This is a good alternative, but one problem I see is that buffing all the other weapons is much harder to balance for than to simply nerf a couple of weapons. Perhaps the solution is a bit of both?

awkm:
Play some matches.  Stop the dissing.  Stop the speculating.

When issues like this come up every time the patch is just released, I make it a point to always use the combination that's most heatedly discussed.  This round it's gat/mortar nefs and hades/flak buff.  Gat/mortar is still effective.  It'll require some additional coordination with gunners since their ammo is very beneficial now, but that's also why the change was made.  Was still getting some good kills and approaches with gat/mortar Pyramidion.

Then playing the intended buffed build Hades and Light Flak, on a Junker no less, it was still relatively difficult as gat/mortar Pyramidions were still able to close on me even though I also had an Artemis on the front for disable.  Furthermore, was getting disabled constantly by a blenderfish.

Play some matches and talk about your experience.  Not about what you think your experiences will be.

Serenum:
@ Mad Maverik & Garou
Congratulation for showing to the world your elitist bs point of view and going into a personal attack against a whole clan.
By the way, Garou, I'm pretty sure I've whooped your ass in pubs more then once. But I guess you hadn't your try-hard pants on. And I know how important they are to "pros" like you in order to accomplish something.  ;)

It's incredibly sad how involving yourselves in a couple of events and sucking the fun out of the game make you think that you have any authority or expertise in this game. The truth is that you don't know anything more then the average experienced player, you just EXPLOIT more, and once you find the "optimal" way to play you get stuck in it like it was quicksand.

awkm:
If someone throws a comeback or disses someone else, I am locking this thread.

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