Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
Nidh:
This game is not, and should never be about insta-killing imo, even at close range. It a should be a delicate dance of opponents attempting to get the upper-hand on the other through positioning and tactics. This is not a traditional FPS. You only get 5 lives between you and your teammate so you better make them count.
I don't know what you were expecting out of game with ships in the sky, but this is most definitely a "nautical combat in the air" kind of game.
Sammy B. T.:
Nidh, if you get your ship within 400 meters of an enemy and have both guns up and facing the enemiy then you already did a delicate dance.
-Mad Maverick-:
--- Quote from: Nidh on October 29, 2013, 01:59:08 pm ---This game is not, and should never be about insta-killing imo, even at close range. It a should be a delicate dance of opponents attempting to get the upper-hand on the other through positioning and tactics. This is not a traditional FPS. You only get 5 lives between you and your teammate so you better make them count.
I don't know what you were expecting out of game with ships in the sky, but this is most definitely a "nautical combat in the air" kind of game.
--- End quote ---
nidh im not trying to fight the nautical combat idea, im accepting it. all i was saying was IF the intention was to have close combat dog fighting like engagements, the short range weapons are not rewarding enough. both the disables and the DPS
--- Quote from: genozide on October 29, 2013, 01:51:26 pm --- A duel of heavy sniping skills would be great to watch. :)
--- End quote ---
yeah man i mean it isnt my cup of tea but i think muse agrees with you
-Mad Maverick-:
--- Quote from: Sammy B. T. on October 29, 2013, 02:07:56 pm ---Nidh, if you get your ship within 400 meters of an enemy and have both guns up and facing the enemiy then you already did a delicate dance.
--- End quote ---
yup
Nidh:
Against a sniping team maybe, but against another brawling team I disagree.
Sniping ships have huge disadvantages that can be exploited when within 400 meters, so in that case after the "dance" you don't need to do much else but take advantage of their weakness. Though insta-killing them is still not exactly a fair fight.
That said, I don't think sniping teams should be able to insta-kill either and sniping should just be a support kinda thing. However I don't see how sniping is that much of a problem right now when all you have to do is disable them.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version