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1.3.3 GUNS AND GUNNER SKILL BALANCE
Crafeksterty:
Lesmok on the mercury is actualy very viable.
It disable ANYTHING in one hit, and if aimed or lucky, you can disable 2 or 3 components or weapons in 1 shot with lesmok. Because lets not forget, the mercury actualy as PIERCING. It pierces thru the ship. If you shoot a mercury at a goldfishs heavy gun that is aiming directly at you, chances are, that back engine will also die.
On a galleon, you can disable the visible heavy gun, and the heavy gun behind it. I dont think you need lesmok for that.
A pyramidion gets its back engine disabled even when pointed torwards the ship that shot that mercury.
Some other guns get benefitt from lesmok too. Like Mortar, Lumberjack, hades etc.
It is an ammo type that very much was everywhere.
Now that HEAVY FLAK is not a prefered weapon to be using lesmok at, all of a sudden you see a different opportunity.
Charged if it hits, does more damage then when we used Lesmok with it.
Heatsink, if combined with buff gives you 3 shots with the same dmg as default. Giving in for a second chance if you miss one.
But does same ammount of dmg as charged if all 3 hit.
Lochnagar... Srsly, its so beutiful when it happens.
A galleon with 2 heavy flaks alone does pretty decent armor damage. So really, you dont have to worry about only shooting when their hull is down.
If you constantly shoot the heavy flak, the more you get used to it. Naturaly. So dont wait for the shot to hit or miss until you take your second shot. It has a quick enough reload time to give a good chance for another 2 shots to land. Every time i see pub gunners shooting an LJ and wait for it to hit or miss. I can expect it if they are inexperienced to the game, but the gun is forgiving enough to be fired a bit maniacly.
The heavy flak, in high skill level is used sparingly because the players then have built a build around that fact. Armor down, heavy flak.
Kain Phalanx:
--- Quote from: GeoRmr on January 06, 2014, 08:21:13 pm ---Wait wait wait ~ are you seriously suggesting using a flak on the front of a goldfish?
Also I don't really understand what you're arguing; you're saying lesmok makes the flak harder to shoot?
--- End quote ---
The heavy flak was stock and atleast once effective on the Goldfish. I am discussing changes to lesmok/flak so guffawing at what you deem effective currently doesn't make sense.
Yes, I've already explained this. You aren't sure where your first shot will go, but having a second shot lets you adjust your aim. The reload is too long to maintain a bead in all but the ideal situation.
Sammy B. T.:
Gunners should strive to know where the shot is going.
Surette:
--- Quote from: Kain Phalanx on January 06, 2014, 11:35:43 pm ---Yes, I've already explained this. You aren't sure where your first shot will go, but having a second shot lets you adjust your aim. The reload is too long to maintain a bead in all but the ideal situation.
--- End quote ---
It's harder to shoot with lesmok, which is why you have two shots. If you want the ease of firing with lesmok (and thus have less of a need to adjust your shot), you get one shot. Makes perfect sense to me. If you're truly completely unaware of where your first shot will go, you should practice more.
The Djinn:
--- Quote from: Surette on January 07, 2014, 10:03:36 am ---It's harder to shoot with lesmok, which is why you have two shots. If you want the ease of firing with lesmok (and thus have less of a need to adjust your shot), you get one shot. Makes perfect sense to me. If you're truly completely unaware of where your first shot will go, you should practice more.
--- End quote ---
Agreed.
Additionally, if this was something that really needed a fix...would you rather increase the H. Flak's ammo to 3 shots (which would be very strong), or decrease the Mercury Field Gun to 1 shot? We shouldn't be able to have a 2-shot Lesmok Merc, in my opinion.
In short, Kain, the general consensus of this thread (which has a lot of skilled captains and gunners in it) seems to be that the Lesmok H. Flak works just fine as-is. If you disagree, I'm interested in hearing your suggestion to fix the problem with some actual in-game ideas for balancing it with the existing guns. All we can really do without those is show why we think you're incorrect in your assumption, which doesn't seem to have much effect: it's just causing us to argue at each other unproductively.
So what would you do to fix this issue? What do you think is wrong with either Lesmok or the H. Flak, and how would you resolve the difference without making a ammo-specific exception for one gun in particular?
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