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1.3.3 GUNS AND GUNNER SKILL BALANCE

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GeoRmr:
I'm "flabbergasted" how you misquoted me.
I said >Most of your flak sniping should be done with charged rounds.

Notice the big >MOST

The ideal ammo to be shooting from the flak is charged -  it has the highest sustainable dps. (I hope I don't need to further explain this point to you.)
If you can't hit a ship with charged rounds (the same bullet speed and arc as neutral rounds) because it's too far/moving too quickly etc. YOU USE LESMOK ~ that's what it's there for.

I hope the following will help clear the air:

1. The reason I feel lesmok should not give you two shots is because it will be too easy to kill things quickly at any range above the arming distance. (the reason it was nerfed in the first place)

2. Sire, Indeed I would advise you bring lesmok. As a gunner I take, lesmok, lochnagar, and charged rounds for the heavy flak. If I were flying a galleon build where an engineer shoots the heavy flak I'd advise them to take charged rounds or lesmok depending on how confident their aim is.

3. lochnagar heavyflak takes off 60% arming time allowing for unexpectedly close range insta-kills.

4. Yes, if you're sniping the general idea is that you sit still. (I don't know what kind of sniping you do, OMG 360` NOSCOPE HAX isn't really a valid tactic in GoI.) If the pilot wants to get his nice shiny 1300m+ kill achievement in a reasonable amount of time, they're gonna have to deal with it, twiddle their thumbs and play with their tamogotchi. (maybe even perhaps possibly get on the other gun or even fix things so your engineers can keep shooting too.)

5. lesmok is "long range" ammo that works with a long range gun, but at mid range, don't use the long range ammo (it's long range enough already), learn to aim the thing and kill with it brutally quickly. It's hard, because it's op when you can do it. ~ simple.

6. Flak spires are still deadly.


--- Quote from: Kain Phalanx on January 06, 2014, 03:08:03 pm ---I'm very specifically arguing that I want two shots with Lesmok, and this is just obfuscating.

--- End quote ---

I feel that if you have 2 shots with lesmok it would be too easy to use for the amount of reward.

In best anticipation of your response,
GeoRmr

Kain Phalanx:
Only because you anticipate my response.

1.  I'll keep repeating my self.  All those variables can be changed.  There are other ways of making Lesmok less potent besides taking 1 shot off of the heavy flak.

4.  You use lesmok in situations that aren't pure sniping.  As a the main gun on the goldfish, it needs to be effective at all times otherwise the ship is as useless as the gun on it.  On a Galleon, they can't control the range well so you need lesmok when the enemy is approaching from a distance, running away, or is hard to hit.

"too easy to use for the amount of reward"  Right now your reward is half the damage of a normal volley for what is practically more difficult than it needs to be.

Captain Phil:
I remember when lesmok had two shots in it. While I would be alright with the HF having two shots with lesmok (though I could hardly care atm), there are a few other guns I would not want to see with two lesmok shots, like the mercury field gun. Lesmok was hit with the ammo reduction not because of one gun, but because multiple guns where getting an unfair advantage from it. As for heavy flak with lesmok, the key is to timing your shots so they hit when hull is down and try to keep the gun buffed for more damage with the one shot. While is does feel like you are getting cheated for only having one shot for any two shot weapons; Hellhound, H-Flak, and Mercury, it is still very potent in allowing these guns to make that disable at a very long range, get that last shot to take a balloon out on a retreating ship, and kill an enemy ship in two flak volleys before they even get close to you. Sniping builds are already strong if used correctly, and having more shots with lesmok would only increase the potency of that strategy. Then we get people complaining about snipers being meta, again.

GeoRmr:

--- Quote from: Kain Phalanx on January 06, 2014, 07:18:22 pm ---Only because you anticipate my response.

1.  I'll keep repeating my self.  All those variables can be changed.  There are other ways of making Lesmok less potent besides taking 1 shot off of the heavy flak.

4.  You use lesmok in situations that aren't pure sniping.  As a the main gun on the goldfish, it needs to be effective at all times otherwise the ship is as useless as the gun on it.  On a Galleon, they can't control the range well so you need lesmok when the enemy is approaching from a distance, running away, or is hard to hit.

"too easy to use for the amount of reward"  Right now your reward is half the damage of a normal volley for what is practically more difficult than it needs to be.

--- End quote ---

Wait wait wait ~ are you seriously suggesting using a flak on the front of a goldfish?

Also I don't really understand what you're arguing; you're saying lesmok makes the flak harder to shoot?

GeoRmr:

--- Quote from: Captain Phil on January 06, 2014, 07:31:40 pm ---I remember when lesmok had two shots in it. While I would be alright with the HF having two shots with lesmok (though I could hardly care atm), there are a few other guns I would not want to see with two lesmok shots, like the mercury field gun. Lesmok was hit with the ammo reduction not because of one gun, but because multiple guns where getting an unfair advantage from it. As for heavy flak with lesmok, the key is to timing your shots so they hit when hull is down and try to keep the gun buffed for more damage with the one shot. While is does feel like you are getting cheated for only having one shot for any two shot weapons; Hellhound, H-Flak, and Mercury, it is still very potent in allowing these guns to make that disable at a very long range, get that last shot to take a balloon out on a retreating ship, and kill an enemy ship in two flak volleys before they even get close to you. Sniping builds are already strong if used correctly, and having more shots with lesmok would only increase the potency of that strategy. Then we get people complaining about snipers being meta, again.

--- End quote ---

IMHO sniping builds are meta currently.

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