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1.3.3 GUNS AND GUNNER SKILL BALANCE
Alistair MacBain:
But do make those two shots with lesmok possible you would need a dmg debuff which in reverse would make other guns using lesmok to weak.
Kain Phalanx:
There are plenty of things that could change where that's not the case, as I've already stated. The small details are up to the developers to worry about. A gun having 1 shot instead of 2 is a huge issue.
Queso:
Remember, balance shouldn't be done to make every option viable at all times. If an ammo type doesn't work on the gun, then it doesn't work. Changing the ammo type or gun stats to make a single combination work throws so many other variables into whack that the whole game could become unbalanced from a single change. No ammo HAS TO work with any particular gun. The flak has been in such a precarious balance situation for so long that changing it when it finally feels right doesn't seem like a good idea in my opinion. However it is just an opinion. That's all we can do in the forums, is state our opinions, and support them with facts and evidence. Making demands about the game gets us no closer to a balanced game.
Regarding balance and skill: The game is designed to be balanced so that it works at a high skill level, and is fun at a low skill level. Surely some strategies and weapon loadouts do not work in both, but that's any game.
Kain Phalanx:
Lesmok did work with the gun, it was changed so it didn't. Telling me that changing stuff could be bad as an argument would only by hypocritical.
It doesn't feel right at all to me. It's long range ammo that doesn't work in a long range gun. In contrast, it's loved that it works in a flamethrower which always seemed like a glitch to me.
I haven't been convinced to the contrary in the least and I'll forever be bothered by it until it's changed, but I'll shut up about it until somone else who agrees with me chimes in. I can't imagine how I'm the minority in this opinion.
Queso:
I believe the choice to make the clip size reduction that large was in fact to prevent the flak form having two shots with it. If you reduced the flak's damage as a result of increasing the clip size with lesmok, the gun would become more dependant on having the ammo type, which is against the ammo and gun design philosophy of the game. Some things that seem like they should combo together well simply can't, because they would become too powerful, or too dependant. In balancing a game with this many complex variables at play, sometimes you have to remove something that feels cool and right, because it just doesn't work. To force lesmok and flak to work together, would require a hugely inordinate amount of work, for what payoff?
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