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1.3.3 GUNS AND GUNNER SKILL BALANCE
Kain Phalanx:
Do you recommend using Lesmok in the heavy flak? No one has yet and I doubt many will. I know I don't. Then it's a nerf. 1 shot out of 2 with the same damage is ridiculous. Talking about the superior ballistics of the one shot you get is almost worthless. "...Lesmok almost guarantees 100% accuracy..." No, it doesn't, for the reasons I mentioned. Also, that's with the current ballistics buffs it provides. I'm perfectly fine with those being changed. I'm fine with anything being changed, it just needs 2 shots. 30% less damage with the direct hit damage. There, lesmok is for sniping components with mercury, and it punishes the added arm time even more on heavy flak.
Flak spires were always deadly.
Alistair MacBain:
I quite like the current state of lesmok.
It sacrifises alot of dmg for a better hitrate.
Thats sth that makes the difference between an average and a good gunner/gungineer.
2 shots with lesmok would be op. You could probably kill an enemy quite easy on longer ranges with 2-3 hits.
Without lesmok thats quite hard. With it its rather easy.
Kain Phalanx:
I'll keep restating this as many times as I have to. You can reduce the damage if that's your concern. Reducing clip size and reducing damage are not the same. Specifically in the area you just mentioned, hitrate. 1 cold shot every 5 seconds is not as accurate as 1 cold shot and 1 adjusted shot every 5 seconds.
Sammy B. T.:
Depends on the situation and range. If I was a gunner on the h. flak, it would probably be one of my ammos used at long ranges. A buffginner, probably not.
Question, why does a gun need to balanced around needing a cold shot. One of the signs that you are a good shot is your not shooting relative to previous shots fired but instead firing based off of your aim and range.
Kain Phalanx:
Because not all gunners are good gunners. Being able to calculate range from experience and checking ship movement before firing is what makes you a good gunner. The advantage of being a good gunner is that you're a good gunner. You shouldn't be forced to become a good gunner just to be effective. Raising the minimum skill bar isn't beneficial in a game like this where new people are confused enough as is and many who have played for a while still have much to learn. There is plenty of room for mastery to be worried about raising the skill minimum.
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