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1.3.3 GUNS AND GUNNER SKILL BALANCE

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GeoRmr:
If you're sniping at a range where lesmok is required, your pilot should be holding the ship steady, 2 shots would make rage-quit worthy 2000m kills too easy as shot timing would also be less of a concern. Most of your flak sniping should be done with charged rounds. Don't forget the projectile expansion buff where at 1000m the shell increases in size.

Captain Smollett:
The lesmok nerf did indeed severely impact the heavy flak, which is one of the reasons the devs later gave the gun a large buff.  They increased the general shot speed slightly, increased the damage and dramatically increased the range of a normal round.

That's why most people have switched to charged rounds for the gun.

A buffed charged shot can travel 1440 meters and will one hit kill 3 out of 7 ships in the game and nearly kill a Spire (only 29 permahull left), and a squid (129 left).  It kills everything in 2 shots.

Granted this makes the gun more difficult to use, but 1400 meter kills are well within the ability of good gunners and the changes in cloud cover to the maps means that engagements rarely take place much farther than 1400 meters.

I recommend you try using it with charged rounds, and a buff hammer if you're an engineer; it's more difficult to hit with than it previously was with lesmok, but the kills are far more rewarding than they ever were once you get it down.

Hands down the most fun gun to use in goi right now.

Kain Phalanx:
"You should be sniping with charged rounds."  No, you should be sniping with the ammo that was made for sniping, Lesmok.  Charged replaces your normal ammo for normal range as a perk for being a gunner. 
"Holding the ship steady" involves the pilot doing nothing.  You get 1 shot every 5 seconds that you have to guess the range to hold on an obscure place above the enemy, and figure out the lateral speed of your ship if you're on a Galleon, in what amounts to trial and error.  Just how long is your pilot supposed to be doing nothing while the entire crew waits and hopes on you to dial-in and make difficult shots?  Are we just not supposed to use the range increasing ammo to make shooting at range easier?  That what you're actually saying and it makes no sense. 

You also ignored where I said it wasn't about damage.  I'm not looking for "rage-quit worthy 2000m kills."  Find a better way to prevent that.  2 shots are required.  I'm flabbergasted as to how anyone could argue this.

Kain Phalanx:
They nerfed lesmok, so they increased the projectile speed of the gun to make up for it?  That makes no sense, just un-nerf lesmok.  Who "switched" to charged rounds?  We were all already using that before.  If clouds have solved the problem of long-sight lines, then why not un-nerf lesmok?  It'll be there for those who need it and "good gunners" can have all the glory they want with sniping with charged instead.
In what world does a buff engineer man a heavy flak?  It's a gunner's gun, through and through.  I thought we were trying to fix the gunner/engineer balance.  If it's so fun, why is no one using it?  All I see are very confused Galleons with hwachas everywhere, and Goldfishes being ineffective with hwachas and having no faith in the carronade.

Sammy B. T.:
I actually see a lot of Heavy Flaks especially in the higher competitive tiers of Guns. As Smollet pointed out no gun in the game  can achieve the quick kill that a flak can at range. Now people are throwing the word nerf around pretty liberally but they are forgetting that in addition to the clip size reduction lesmok also gained a massive speed buff. If Lesmok didn't reduce guns like the heavy flak and the merc to one shot then we would see a ridiculous imbalance towards sniping as Lesmok almost guarantees 100% accuracy with those two guns.

The lesmok ammo and the heavy flak are truly in a good place right now. Flak spires scare me, and that is so weird as a flak spire used to be my example of a worthless ship.

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