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1.3.3 GUNS AND GUNNER SKILL BALANCE
Garou:
The thing that irritates me about the gat nerf is that it took real skill to nail a gat clip from that far away (750m). I sincerely doubt that enough people were able to do it reliably enough to the point that it was an issue, and more to the point, I -liked- the fact that the gat took skill. In fact, I prided myself on it. Not to sound cocky, but very few people in the game were able to do what i could do with the gat, and it felt good to have that kind of mastery over it. Now you can only hit from so close a range that anyone can do it, and that, to me, just sucks.
As it stands, why even bother using a gat? You could take a carronade for hull stripping, and it has the added benefit of being able to pop balloons. It's only a 75m difference. I'll give this patch a chance but frankly I feel the gat had been tweaked enough by the last patch. It was already to the point that it took more than one clip to strip a hull against a moderately effective engineer.
I enjoy brawling. It's intense and it takes a skilled crew to do well. I'm all for giving long range players options, but I feel like those of us who prefer mid-to-short range engagements are getting the short end of the stick here. More to the point, look at the top competitive teams right now. They all use long range to great effect. Yeah, it takes skilled, coordinated crews, but it -should-. Do we really want the game to devolve into constant sniping matches? Matches that take 15 minutes per kill because everyone is camping, because you -have- to?
With all due respect to the programmers and devs (and I sincerely have a lot for you guys), I feel like some of these changes should get some input from the community before they go live. It's your game, but we're the ones playing it.
Garou:
--- Quote from: Blaackk on October 29, 2013, 02:13:39 am ---The hwacha has become interesting as well with the ship parts being easier to hit on ships. Any thoughts on that so far? It pounds very hard.
--- End quote ---
I personally feel that's another negative change. The hwacha didn't need the help. Regardless of what weapon you use to do it, disabling guns -should- be a skill shot. It shouldn't be 'easy', and it's another way that brawling has been made nearly obsolete. Now that it's easier than ever to completely disable a ship while it's on it's way in, why bother going in at all? Just camp on opposite sides of the map with lumberjacks and artemis rockets and go to town. Good long range galleons were hard enough to take down before, now they're ridiculous.
Salous:
--- Quote from: Garou on October 29, 2013, 02:32:14 am ---The thing that irritates me about the gat nerf is that it took real skill to nail a gat clip from that far away (750m). I sincerely doubt that enough people were able to do it reliably enough to the point that it was an issue, and more to the point, I -liked- the fact that the gat took skill. In fact, I prided myself on it. Not to sound cocky, but very few people in the game were able to do what i could do with the gat, and it felt good to have that kind of mastery over it. Now you can only hit from so close a range that anyone can do it, and that, to me, just sucks.
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I agree with you Garou, the gat was a skill based weapon. I have not seen many people who could hit the shots at long distance. If you were able to, then it was an advantage. In no way was it standard for people to do so.
Now, with this new patch, brawling is not worth it. Just take a long ranged ship, sit back, and snipe. It seems that this patch is taking a step back from opening up the options for combat.
NoWuffo:
There's always uproar with every patch from players, normally the GoIO community being split down the middle with people favoring different styles. This patch, however, has struck a nerve with pretty much all higher level players of this game. Almost unanimously, both brawler and sniper teams combined feel as if the brawler nerf was way out of balance. It seems like every patch, the pattern has been the same. Nerf the pyra, nerf the gat. This patch, they ignored the pyra, yay. But the range reductions on the gats and mortars, along with the damage reduction and jitter increase for both guns respectively, don't just balance the metamidion, they render it completely inept in any given fight.
I'm sorry, but I see no purpose to cutting the range of the gat, especially not by the amount that they did. I've flown with Salous for quite a while, and I know him to be pretty much one of the best gat gunners in the game. He would have those shots on target the second they were within range, something that most players couldn't do. I can only assume Garou is right up there with him. To say that the gat is NOT a skill weapon is an insult to them in this game. The point is, the gat has been rendered completely useless. And yes, I was in the developer's app, I've known about this for longer than today, don't tell me the right pilots haven't tested it yet.
For the sake of this game, I can't wait to see what develops as the new meta, however I feel as if the pyra's finest days are behind it. I fear that the competitive scene will devolve into the "15 minute per kill" sniping battles where everyone camps forever. One of the reasons why the Wolves were just so damn scary was because they were different from the norm in the competitive scene. They took one thing, mastered it, and threw it at their opponents every time. That wasn't a sign of imbalance, that was a tribute to their players, and my hat's off to them. We'll see what comes, but needless to say I am not happy with this most latest patch.
Garou:
--- Quote from: NoWuffo on October 29, 2013, 04:22:06 am ---This patch, they ignored the pyra, yay.
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Not entirely. They made the guns on the pyra bigger, easier to hit targets.
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