Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
-Mad Maverick-:
--- Quote from: Thomas on November 04, 2013, 04:54:19 pm ---Well, post hot fix I'm a little concerned. The dps is certainly higher than post patch, but also higher than pre-patch as well.
Against armor:
pre-patch: 85 dmg/s (against armor, while firing) (60 dmg/s including reload)
post-patch: 66.25 dmg/s (while firing) (50.47 dmg/s including reload)
post-hotfix: 108.65 dmg/s (while firing) (72.43 dmg/s including reload) (Also appears to be 8.2 bullets a second and not 8.3, but my timing could be off)
It used to take 12 seconds to empty the clip, then after the damage drop and clip size increased it took 16; now it only takes 10.
I'm not entirely sure what happened there. The gun is now more accurate and strips armor faster than before; although the range is still less than pre-patch.
--- End quote ---
EXACTLY!!! you MUST be MUCH closer but you actually get rewarded now! it is perfect!! i am sooo happy about this patch it is giving me tingles!
the best part? you have to WORK to keep that DPS up! without buff and the right ammo you will be severely underwhelming with your DPS.
this patch is doing what i have been hoping for since beta! specializing load-outs and making you work for the benefits! now close range is OP but only at close range and when you have spec'ed for it! for instance greased seems to be the best option at the moment which cuts your range even more! but it makes it far more devastating, but you have terrible turn arc and awful range! im so freaking pumped!
Wundsalz:
[2 cents]I don't like 1.3.3. You've ruined brawling. Whatever your intentions have been when changing the balance, I think you've overshot quite a bit.
Frankly I'd like to see you guys stepping back to 1.3.2, which has been provided the best GoI experience by far for me, and evolve from there[/2cents]
Captain Smollett:
Do these sentiments include the recent hotfix?
I haven't really had a chance to check it out yet and curious if this is a reaction to that as well.
Wundsalz:
No, I wasn't able to play today. I wonder how The gat change feels now - the numbers suggest it might be useful again when facehugging your opponent. Judging based on the changelog I do not see my major concern with the 1.3.3 sufficiently addressed though - the severe meddling with those weapons which have been efficient on mid-close range prior to the patch. With the significant nerf of both dps and range of gat, carro and mortar I really can't think of a build I feel comfortable with anymore when I'm in the mood for mid-close range brawls, which was the most joyful way to play GoI prior to the patch, imo.
Dutch Vanya:
--- Quote from: Wundsalz on November 04, 2013, 09:13:49 pm ---I really can't think of a build I feel comfortable with anymore when I'm in the mood for mid-close range brawls, which was the most joyful way to play GoI prior to the patch, imo.
--- End quote ---
Well isn't that a good reason to try new builds? That seems to be the whole point of these balancing chages, and i can tell you that without knowing the numbers, the gat seemed pretty useful again today.
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