Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
zlater75@hotmail.com:
Personal honest thoughts on some of the guns atm.
Mercury field gun: Pretty boring feel to it. Way too easy to hit with. Suggest increase zoom for very long range, make it harder to hit midrange and give it a small recoil if possible. Then it would feel more interesting. Used it a full match and had no misses any range. Otherwise ok angle. Loading sound like sniper would be nice.
Echidna flak : might need just a little slight buff. feels a bit light for medium range.
Heavy flak : Feels powerful once you get hang of lead and ammotype drops. Takes some time to get used to.
Hades : still feel same way as earlier post.
Lumberjack : sight is fine. numbers correct way. O.o definately a experienced gunners gun.
Charged is ok on the other weapons, i think, but the hwatcha.
Crafeksterty:
I want to fill in my 2 cents as i see that im late for the discussion and a hefty debate.
The Hades is a bit too strong. It was allready good in terms of damage, it just needed to be easier to use. Now it is very strong and sorta negates the gattling.
But this is also where the gattling shines.
Alot of people seem to skip over usage over stats. For example: The mercury change when it was changed made it so that 2 ships with a mercury are sort of even. When the other ship is lower than its opponent it has an advantage because the Mercury Can aim up and not down. So by the time the other ship is even with the opponent, they have allready disabled their merc.
The opposite goes for the artemis as it cannot aim up. Now take the knowledge of how the gattling is seppoused to be used versus the hades.
The hades is easily dodged with the intention of dodging it. Specialy if you have a Mobula, Spire, Goldfish, Squid.
With this in mind, you now have a small idea on how to avoid it but still not combat it.
With gattling equipped and its changes, try and pry out the best of it with ammo changes. The best i found was actually a buffed greased gattling. Or just greased. Ok you have the DPS of the gattling down. Lets put it to use on a match versus longer range guns.
What ship do you have? What map is it? Choose the best tools and fight the weapons your fighting against with the weapons you have.
Close range with a Gattling up against a Hades renders the hades Obsolete! Because of its arming time ofc.
(btw my post is starting to sound more like a pilot thing)
But you are not alone. You have a teamate, how can you use your teamate to close in? Is there a way of grabbing attention?
Etc etc, it gets very indepth and all it needs is execution and no bad luck (Most executions of our get boched because one of us hit a terrain a bit too hard and lost a few nice seconds)
Being a very Anti-Pyra sense a very long time, i am now interrested on trying the pyra as it actually kills quicker. I mean, the gat nerf definetly nerfed the Pyra, but when the pyra gets close with a gat, it kills quicker than it did before, and most importantly much more fairly.
A pyra with gat and mort with an added ram just Slam Jams. Especially behind ships.
I have to honestly say that an ambushing pyra looks like the intended pyra.
Gattling on ships like the junker or the squid is actually alot better too. Think of the gattling as a hull flamethrower now.
And before, the gattling was almost mandatory if your doing hull fighting on any ship.
For the most part, greased is actually used now guys! And it is devestating. You shouldnt be using the mortar on hull armor anymore, that has to be timed now. The gattling will open the door for health. Just get in close.
TL;DR
Im just saying that the gat nerf that hit people hard is not hard, but please try and work a way around it. All ive seen almos is stat comparrisons. But the hades doing that damage is a bit excessive. 2 hadez shots is greater than 1 merc shot. A lesmok hadez has 6 shots leading to greater than 3 Mercury shots. And used on the baloon makes it too good.
There definetly has to be a tweak between the armor piercer weapons, but for now. Know that the gattling still is rocking hard if used correctly. It is different now.
RearAdmiralZill:
https://gunsoficarus.com/community/forum/index.php/topic,2763.msg48154.html#msg48154
- Gatling Gun: Decreased jitter to 2.25 degrees (from 3), increased rate of fire to 8.3 bullets/s (from 5b/s), increased clip size to 82 (from 80)
- Hades: Decreased direct hit chance of causing 1 fire charge to 25% (from 45%), Increased AoE hit chance of causing 1 fire charge to 40% (from 35%)
-Mad Maverick-:
I am replying to this before I've tested the hotfix and it is possible that the hot fix fixed this problem. also I'm not sure if you are writing this before or after the hot fix, if you are writing this BEFORE read on, if after ignore my statements because they are made out of ignorance. to say the the Gatling strips armor fastER now than previously is wrong. the stats prove you wrong and everyone's testing through experience says you're wrong. now again if you are referring to the new hot fix changes then to that I have no response yet.
Thomas:
Well, post hot fix I'm a little concerned. The dps is certainly higher than post patch, but also higher than pre-patch as well.
Against armor:
pre-patch: 85 dmg/s (against armor, while firing) (60 dmg/s including reload)
post-patch: 66.25 dmg/s (while firing) (50.47 dmg/s including reload)
post-hotfix: 108.65 dmg/s (while firing) (72.43 dmg/s including reload) (Also appears to be 8.2 bullets a second and not 8.3, but my timing could be off)
It used to take 12 seconds to empty the clip, then after the damage drop and clip size increased it took 16; now it only takes 10.
I'm not entirely sure what happened there. The gun is now more accurate and strips armor faster than before; although the range is still less than pre-patch.
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