Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
The Djinn:
--- Quote from: Captain Smollett on November 04, 2013, 08:48:28 pm ---Do these sentiments include the recent hotfix?
--- End quote ---
The recent hotfix really helped cement the Gatling as a close-range armor shredder. It's brutally efficient at it: it actually gained DPS over it's old form, I believe, and heavy is no longer a requirement for maximum range shots.
As a result, it really does feel like a brawling gun: close range, devastating firepower against armor, but pretty ineffective at longer ranges.
I'm fully on board with the changes now.
Spud Nick:
Brawlers have there dps back. Try a buffed greased gatling gun and watch the fireworks.
Thomas:
I feel the gat correction was way overdone. It's essentially a laser now, melting armor insanely fast.
Pre-patch was 10 piercing/10 shatter, 5 bullets/s, 60 rounds (85 dmg/s against armor)
Post hotfix is 7.5 piercing/10 shatter, 8.2 bullets/s, 82 rounds (108.65 dmg/s against armor)
It would take just about the whole clip on a vanilla gat to destroy the pyra armor, even with someone fixing the ship. The same holds true now, but takes a few seconds less.
Then if you use greased rounds, you could take that time down to about 9 seconds. Now if you used greased with the post hot fix gat, you can bring the time down to just under 7 seconds.
Here's a short video of it in action:
http://www.youtube.com/watch?v=XnOV3THPSac
You can see them nuke down a pyra (with the help of their ally) then a galleon (a lot less help from their ally) and finally another pyra (all by themselves) in less than 2 minutes. Be aware that this is a highly skilled team, using greased rounds on the gat and buffing their guns (bringing the dps up to 166.88 dmg/s; and the time to kill the hull while someone is repairing it to just around 5 seconds.)
The old dps felt too high, and the last patch felt a little low, but these new numbers feel a little too intense. If you start getting hit first, you have almost no chance to maneuver away or recover.
-Mad Maverick-:
--- Quote from: Thomas on November 04, 2013, 10:34:32 pm ---I feel the gat correction was way overdone. It's essentially a laser now, melting armor insanely fast.
Pre-patch was 10 piercing/10 shatter, 5 bullets/s, 60 rounds (85 dmg/s against armor)
Post hotfix is 7.5 piercing/10 shatter, 8.2 bullets/s, 82 rounds (108.65 dmg/s against armor)
It would take just about the whole clip on a vanilla gat to destroy the pyra armor, even with someone fixing the ship. The same holds true now, but takes a few seconds less.
Then if you use greased rounds, you could take that time down to about 9 seconds. Now if you used greased with the post hot fix gat, you can bring the time down to just under 7 seconds.
Here's a short video of it in action:
http://www.youtube.com/watch?v=XnOV3THPSac
You can see them nuke down a pyra (with the help of their ally) then a galleon (a lot less help from their ally) and finally another pyra (all by themselves) in less than 2 minutes. Be aware that this is a highly skilled team, using greased rounds on the gat and buffing their guns (bringing the dps up to 166.88 dmg/s; and the time to kill the hull while someone is repairing it to just around 5 seconds.)
The old dps felt too high, and the last patch felt a little low, but these new numbers feel a little too intense. If you start getting hit first, you have almost no chance to maneuver away or recover.
--- End quote ---
yes it is true a shotgun to the chest at point blank will kill you faster than a hand gun will! isn't that great!?!
it seems like you are upset that a close range weapon is good at close range, I am confuse by this complaint. show me a vid of a spire with dub howitzer and a heavy flak. are you gonna complain that it seems to be very powerful when it hits at range?
The Djinn:
--- Quote from: -Mad Maverick- on November 04, 2013, 11:50:58 pm ---yes it is true a shotgun to the chest at point blank will kill you faster than a hand gun will! isn't that great!?!
--- End quote ---
...this seems neither here nor there. Ships are not people, nor is Guns of Icarus balance a real-life firefight, so the metaphor rather falls apart. :P
Thomas has a good point when he mentions that the damage jump is pretty absurd. Going from 85dps down to about 63dps and up to 109dps is a pretty huge shift.
It seemed okay during the few games I've played today (hence my earlier post), but I'll have to keep an eye on it. The buff does seem a bit on the high side, at least on paper, but I haven't had enough experience with it to determine if I think it actually seems that high in-game. I wasn't specifically looking for it today, so that's something I'll have to keep an eye out for.
--- Quote ---it seems like you are upset that a close range weapon is good at close range, I am confuse by this complaint.
--- End quote ---
There's a difference between saying "it's powerful at close range" and "it's TOO powerful at close range." Thomas is very clearly saying that he's afraid the latter situation may have occurred.
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