Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
awkm:
@Churrosaur
That's only because I increased the muzzle speed on the gat by a crap ton.
If your post does not have any suggestion on how the game can be tweaked for the better given its current changes, then I have to ask you to please redirect your messages to the appropriate board or thread.
Here are things that I find helpful:
- You have read and understand the aims of this round of changes
- You have played several matches with a particular aim in mind
- You come back and describe your aim, what you experienced, and how that what you would have preferred given the aims of this round's changes. Exact changes aren't necessary, even a feeling or a type of strategy is fine. In fact, descriptions of the perfect scenario are better than exact changes.
- You keep an open mind and understand that I am listening to you
- You keep an open mind to your fellow players and are courteous and professional
Keep in mind that your thoughts are valid and I do take everything under consideration. This is a give and take. I can't get everything I want because I listen. You can't get everything you want because well... it's my game :) But seriously, I do take this very seriously so help me out. Please.
N-Sunderland:
@Zill: The issue I see with the current arming distance is that it allows the gun to be used up close anyways. 150 is really small, and if you load greased it's only 120, allowing it to be brawly. That makes the gun a bit too versatile, seeing as it can also hit from 1000+m out.
Fire stacks on the other hand I'm unsure about. I've always felt that chem spray was a great counter to the Hades, so if chem gets "fixed" (I still prefer it over the extinguisher on my hull, but that's not a discussion for this thread) we could see the fire stacks issue being handled.
Spud Nick:
The fact that disable builds are more useful now after this patch is a big step in the right direction. In higher lvl play disabling was not as important because you could just simply kill your target.
Piemanlives:
I'm probably gonna have to stick this in here again, but seriously, for those of you who do not like the changes in this patch, then you should seriously get on board with the Dev App, seriously it's much easier to catch, discuss, and/or change these things while still in development. I also haven't had a chance to play around since the patch came out, I've been rather busy but I'll take a look at it this weekend if I can.
RearAdmiralZill:
@Sunder: Yea I can see the merit in the arming time increase. I usually have an engie on a hades and just use vanilla for the "short" engage. Id still want to keep it under that of light flak. And as we saw with the carronade range changes that 50m really does make an impact.
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