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1.3.3 GUNS AND GUNNER SKILL BALANCE
The Churrosaur:
Guys. Let's talk about guns OK?
I like how the tracers for the gat aren't completely misleading anymore. Props to Muse for that.
N-Sunderland:
Looking at the gat, I'd say a RoF increase along with a bit of a damage buff would do the trick. I'm thinking old gat fire rate (6.25/s) and 8 piercing per shot. If that's a little too much, the clip size could be scaled down slightly.
As for the Hades, I'd like to see it go back to 40 piercing and have maybe 200m arming distance.
RearAdmiralZill:
--- Quote from: Fenchurch on October 30, 2013, 08:00:10 pm ---Talking about the tone of the topic is on-topic, thanks. That's how conversation works. If conversation becomes impossible because the community has become vicious, then I get to point that out.
--- End quote ---
This thread is specifically for guns and gunner skill balance, not the tone of anything. If you have an issue with that, feel free to PM the appropriate parties or send an email to abuse@musegames.com.
Thanks.
--- Quote from: N-Sunderland on October 30, 2013, 11:41:20 pm ---Looking at the gat, I'd say a RoF increase along with a bit of a damage buff would do the trick. I'm thinking old gat fire rate (6.25/s) and 8 piercing per shot. If that's a little too much, the clip size could be scaled down slightly.
As for the Hades, I'd like to see it go back to 40 piercing and have maybe 200m arming distance.
--- End quote ---
Id rather try RoF without touching the damage. I like the larger clip since it open up a lot of ammo potential.
N-Sunderland:
Yeah, RoF should definitely be the focus. Now that I think of it, it already gets a pretty good edge over the Hades in terms of damage per clip, so getting it to unload quicker is more important.
RearAdmiralZill:
Yup. For the Hades, the fire stacks was the only thing that bugged me since now one can hit with it rather consistently. Taking away some of that fire % will lower the dps on its own. As for the arming, Im still on the fence.
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