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1.3.3 GUNS AND GUNNER SKILL BALANCE

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The Djinn:

--- Quote from: Piemanlives on October 31, 2013, 12:05:22 am ---I'm probably gonna have to stick this in here again, but seriously, for those of you who do not like the changes in this patch, then you should seriously get on board with the Dev App, seriously it's much easier to catch, discuss, and/or change these things while still in development.
--- End quote ---

I'm finding myself quite satisfied with much of this patch and I still got on board with the Dev App, as this eruption of opinion made me want to get a bit more involved.  :)

Anyway...

Opinions from today's gameplay
Mortar still feels fine, even with the severe reductions to clip and range. The new hitboxes are SO much more reliable: it's amazing.

Two major concerns. The first is the Gatling: I like the new shorter range, but I didn't actually feel threatened by the gun. There were a few times today that I feel we really should have had our armor torn to pieces, and ended up just fine. I do think it needs a RoF increase or a damage increase, but I do, after today's experimenting, like the fact that it's strictly a close-range weapon currently.

I'm very concerned, however, by one side effect of the hitbox change. It seems that gun hitboxes are blocking line of sight for marking enemy ships. I found it almost impossible to mark enemy ships from the front gun of the junker, as the larger gun hitbox appeared to be interfering with what appeared to be a clean line of sight. Is this just some glitch on my end, or have others discovered this issue as well? It's really inconvenient, and severely messes up the flow of the game, as I can no longer easily mark a ship between reloads: I actually have to move a decent distance to avoid having the gun hitbox "block" my line of sight even though the target ship is completely visible to me.

Nidh:
So I flew a Pyramidion today using double Artemis front and Gat-Mortar side. On approach, I was able to successfully disable a traditional Gat-Mortar Pyramidion and close into range rather easily. From there, setting up a trifecta with the gat-mortar-artemis was difficult, but not impossible, and I had a lot of fun with the challenge. The Artemis was able to keep the enemy ship partially disabled which allowed for my main engineer to quickly take a short break and unleash the mortar as the hull armor went down. Timing and coordination was critical, as well as positioning. It was hard to take down the other Pyramidion, but it was FUN. I felt like this was an actual brawl and not just stomping out a lesser experienced pilot in a matter of seconds. The other Pyra learned to combat this style after a couple rounds, and started using different strategies to which I also had to adapt to, neither of which were cut-and-dry winning strategies, so many possibilities and options were put on the table for the other team. This I feel is an awesome outcome of the new patch.

Lochiel:

--- Quote from: The Djinn on October 31, 2013, 12:19:06 am ---I found it almost impossible to mark enemy ships from the front gun of the junker, as the larger gun hitbox appeared to be interfering with what appeared to be a clean line of sight.[/color] Is this just some glitch on my end, or have others discovered this issue as well?

--- End quote ---

It does seem to be worse. I've always had an issue marking ships, even ones that were out of the clouds and in the clear. However, if the hitboxes for weapons and especially the balloon can block LOS for marking then it would probably explain what I've seen. Now that gat tracers are fixed (woot! Go Muse!) I think this is going to be my new pet peeve that drives me crazy.

-Mad Maverick-:
hey can someone please post the usage and win % of each ship please?  i would love to see the stats on this

Piemanlives:

--- Quote from: -Mad Maverick- on October 31, 2013, 01:47:24 am ---hey can someone please post the usage and win % of each ship please?  i would love to see the stats on this

--- End quote ---

I don't know anything, but is this an actual stat we can look at?

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