Info > Feedback and Suggestions
Medium Weapons, Anyone?
Van Manfred:
--- Quote from: The Djinn on October 23, 2013, 05:50:22 pm ---
That's a rather blanket generalization though. I've been known to have my crew take something sub-optimal if they're up for it because I've wanted some silly achievement (like "harpoon 30 ships"), but that doesn't mean I'm bad for the game or that I'm a bad captain: point of fact, we won one of those harpoon matches because I could out-pilot the enemy captains such that our Harpoon/Flamer Mobula was always out of their gun arcs.
--- End quote ---
Oh, I don't want to generalize, I know that there are those players who decidedly are as good as they appear - and probably even better than me! Bit I don't consider their ranks to be more than a supposition that they are. As I have wrote, show me flight hours and then I'll bow down.
I have done one single game to earn achievements; being a pilot then, I let achievement greed dictate my ship, the guns that were on it and what I should do to earn them (like, firing a gun or repairing for a pilot). Turns out it was the worst game in my career. We got blown out of the skies, barely registering a kill. I personnally did apologies to my teammates of fortunes for the sabotage I did - and that gave me something like 4 achievements. They tasted sour to me.
--- Quote ---Ramming, Lochnager Flak, Buffed + Charged Flak, and enough rapid Greased Mortars can effectively 1-shot (defined as, say, 5 seconds or less) an enemy ship. I personally have seen this happen numerous times, and done it myself numerous times. Your mileage may, of course, vary.
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Are thet really one-shots (from a single gun, on a full-health ship) or finishing shots, or multi-fire ambushes?
--- Quote ---Any time, my good man. I like to think that while we all badger each other, the GoI community is a decent one. Gentlemen argue with each other all the time, but that doesn't mean we have to act like savages while we're at it. :)
--- End quote ---
Sir, consider yourself saluted.
@Captain Smollett - Okay; You are a vet. :o
The Djinn:
--- Quote from: Van Manfred on October 23, 2013, 06:03:53 pm ---I have done one single game to earn achievements; being a pilot then, I let achievement greed dictate my ship, the guns that were on it and what I should do to earn them (like, firing a gun or repairing for a pilot). Turns out it was the worst game in my career. We got blown out of the skies, barely registering a kill. I personnally did apologies to my teammates of fortunes for the sabotage I did - and that gave me something like 4 achievements. They tasted sour to me.
--- End quote ---
Seems likely, yes. Hence why you should always run it by your crew first, and still make the best decisions possible with whatever loadout you have. Never purely go for the achievement.
--- Quote ---Are thet really one-shots (from a single gun, on a full-health ship) or finishing shots, or multi-fire ambushes?
--- End quote ---
The correct ram can indeed (I believe) one-shot a ship, although usually you have to pin them against a building. For the rest...one-shotting usually refers to 100%-0%ing the enemy's Perma-Hull, rather than bursting them instantly from full armor. I'm confident that no weapon can 100-0 a ship with full armor, but the Lochnager Heavy Flak can indeed 1-shot a ship's perma-hull once the armor is breached (on anything but a Goldfish or Galleon, I believe). I also think the Buffed + Charged Heavy Flak can one-shot the Junker, Spire, and Mobula, but I haven't actually checked my numbers on that one.
Edit: Checked my numbers.
Lochnager Heavy Flak: 1039 damage per shot. Destroys any ship that isn't the Goldfish or Galleon. When buffed, it should one-shot any non-Galleon ship in the game.
Charged Heavy Flak: 600 damage to the hull. Destroys the Junker and Mobula in one shot. When buffed, it should also kill the Pyramidion.
--- Quote ---Sir, consider yourself saluted.
--- End quote ---
Well thank you very much!
--- Quote ---@Captain Smollett - Okay; You are a vet. :o
--- End quote ---
Yes he is. Smollet knows his ways around every role pretty damn well, I'd assume (I don't recall flying with him personally yet).
Captain Smollett:
One shot kill into a ship without armor.
Unfortunately the clip I'd like to show you was particularly great, the gents were focusing my ship and seemingly had the upper hand in the engagement. They had broken my balloon and armor but we had managed to break one ships armor right as I lost gun arcs. Just as I was about to be killed, my ally put in a shot across the map and the gent ship evaporated. The other gent ship lost arc on me and my ally proceeded to kill the said ship at range from the galleon while I was picking myself off of the ground.
Echoez:
--- Quote from: Captain Smollett on October 23, 2013, 06:11:24 pm ---One shot kill into a ship without armor.
Unfortunately the clip I'd like to show you was particularly great, the gents were focusing my ship and seemingly had the upper hand in the engagement. They had broken my balloon and armor but we had managed to break one ships armor right as I lost gun arcs. Just as I was about to be killed, my ally put in a shot across the map and the gent ship evaporated. The other gent ship lost arc on me and my ally proceeded to kill the said ship at range from the galleon while I was picking myself off of the ground.
--- End quote ---
Haha, that was one impressive match to watch for sure, surely a good display of the Flak's power to turn around a situation. Thing is and what I think the OP is trying to get to:
It's not realy about the current Heavy guns being underpowered, it's about the fact that the half of the current Heavy gun choices are focused on sniping, one is a high coordination disabler to get anything out of its tremendous power (Hwacha) and the other is the only brawling Heavy gun, which isn't ALL that massive at it either and can still be easily taken out at range, but it all depents.
AKA, as the title of the thread states, Heavy guns have a distusting lack of variety right now, especially on the mid and close range department, we need more unique Heavy guns like the Hwacha and the Lumberjack and more brawling Heavy guns as well.
Also, to all 'vets' here, the OP is mostly talking about pubs, which is what most of the game revolves around and it's not a lie that most heavy guns are pretty much useless in them if the pilots have a clue, mostly because the gunners might not be top-notch, but hey, that's the true game after all, for the pubs, variety in Heavy guns is even worse than it is for the experienced players, they have too many requirements that a pubbie will probably won't be able to cover (like very good coordination, ally protection, experienced gunnery crew, etc)
Van Manfred:
@Echoez; Yeah, that indeed sums it up rather well. Better, in fact, than I did, as I got carried away on interesting side-orders.
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