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Medium Weapons, Anyone?

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Van Manfred:
I am not the most experienced player, but the more I play, the more I appreciate Light weaponry over Medium ones. In my humble and maybe incorrect opinion, their little clips, loading time, slow projectiles and general clumsiness in movement and firing arcs for only slightly superior damage is a bad compromise. It is even moreso since they now recoil so much when firing them. Give them a Spire, and most gunners will prefer manning the light weapon on top instead of the clumsy beast below.

Also, Medium gun emplacement have like three times less choice for outfitting them. What's missing in this category, is a quick-firing, short-to-medium range weapon, reasoneably accurate, that either has a good magazine or a shorter reload. Something like a quad Gatling, or a quick-firing harpoon Ballista. Anything, really, to make them even desirable.

I would be glad to hear some of the vets' comments and tips about Medium weaponnery.

PS - I know there must have been some threads around this subject, but I didn't feel like necroposting anything past the first two pages.

Alistair MacBain:
I cant agree with you on this.
Besides the carronade every medium weapon is a stronger aquivalent to its little brother.
THe hwacha can disable a whole ship when you have an experienced player on it. The artemis needs much longer to disable a even certain components with its 4 rockets.
The hflak will nearly instakill an unarmored ship while a light flak will take much longer.
The lumberjack doesnt even have a light aquivalent.
Only the heavy carronade is a bid weird cause it needs 3 bullets (while only having a clip of 2) to kill a balloon while a light carronade can kill a balloon in one clip.

So no in a good build a med gun is mostly the better choice.

Captain Smollett:

--- Quote from: Alistair MacBain on October 18, 2013, 10:58:05 am ---Only the heavy carronade is a bid weird cause it needs 3 bullets (while only having a clip of 2) to kill a balloon while a light carronade can kill a balloon in one clip.

--- End quote ---

This is false by a lot.  The heavy carronade is in all ways superior to the light carronade.  Higher damage per shot, higher damage per minute, longer range and it can two shot balloons.

As for the other heavy weapons, they're some of the hardest weapons to really master in GOI, but the payout is worth it when you do.

HamsterIV:
The light guns are generally preferred when going into PUG's because you don't know the quality of your crew. It is easier to zero in on a target with a large clip fast reload gun than with a slower heavier hitting weapon. Also the ships that carry heavy weapons are very dependent on the gunner skill (exception the Blenderfish and to a degree Hwachafish). Even the best captains can't get a sniperfish, spire, or galleon to work if their gunner's can't hit. Ships that mount the medium guns tend to be "worse" than the ships that mount lighter guns. They are either lacking multiple gun angles, health, or maneuverability. This is of course offset by the added fire power a medium gun provides. It is not that the medium guns are worse than light guns as they are just riskier to take. Victory will depend less on the captain's skill and not all captains are comfortable with that.

Alistair MacBain:
No it actually cant two shot balloons if u dont get charged rounds or a buff on it.
With normal ammo and no buff it needs 3 hits on a balloon.

And as Hamster said it. You have to hit with that guns.
The lumberjack and the heavy flak need to hit. And they are longrange/midrange weapons. Its not as many light guns. Get in close and just spray the enemy.
If you cant hit that sniper weapons you are useless. There is a reason that only few ppl use this. This sniper ships are even rarely seen in Competetive. And that has a reason.
Even a Manticore needs a good player. Yes every idiot can hit with it but to get the disable you need you have to take a decent player. Look a competetive hwachaplayer and a public.
The Public will rarely get 3-4 disables on the enemy. The comp player will disable 90% of the enemy.
Only the heavy carronade is easy to hit. But to use it on its fullest its hard when not on a blenderfish. A Spire will most likely not take a carronade and to utilize a carronade as engineer on a galleon it takes a bid. If you cant get the balloon in one clip for which u need charged rounds or a buff, you can leave that weapon alone.


This is the thing with the medium guns. They are more sniper weapons and this is actually one of the hardest things to pull of effectively.
You need good gunners, you need a decent ally to protect you and you need a pilot with alot of map awareness to not fall for the enemies tricks.
Oh and you need alot! of patience. Which might be the biggest issue in pubs.

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