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Idea for new Game type?

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Orangey:
It could already be done in my opinion. Place some target dummies at eithers team's spawn in say fjords or canyon (the 3 v 3 version) and you have yourself a search and destroy kind of game.

zlater75@hotmail.com:
The VIP / Fleet admiral target should be spotted so it wouldn't be hide and seek. Just to make it more interesting.

For attacking team just killing the one target would count. Points and kills could be irrelevant. If timer ends and target is alive the defenders win.

3 rounds per map? then autoswap defender and attacker?

Wundsalz:
I always liked objective modes in shooters (like the ones in UT or RTCW - yep quite old old examples, but it has been a while since I've played shooters intensively ;P). I could see something similar beeing an interesting alternative to the existing game modes in GoI(especially in 3+v3+s). A variant that'll require less effort to implement might be some territory mode (similar to the one in RO2)

Gambrill:
best i send an email to the good lords at muse xD

Javrak:
The whole time I'm reading this I keep thinking of onslaught mode from UT. Where each side has a main base, with a core that has hitpoints. In order to attack the core you have to control a node connected to the core. Most maps there was more than one way to connect a node, so tactics were key. It was almost like a small game of chess. But once you linked up to their base with nodes, you could damage their core, however this usually led your node undefended, and instead of them pushing out attacks from the base it was usually faster tor recapture the node. Something similar to this in 3v3 or 4v4 could be tons of fun.

Perhaps change it so that there is an electromagnetic shield surrounding a galleon, in order to attack the galleon you need to control the power lines leading to it(perhaps to short it out, or to cut power to it). Once you link the lines and the shield comes down, you can attack the docked galleon, first team to lose their experimental shieldedocked galleon loses.

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