Main > Gameplay

Idea for new Game type?

<< < (6/6)

C. Darwin:
Caravan, Free For All and ARS should be a thing.

Crafeksterty:
Caravan (or VIP) should be a thing.


Titan Mode/Juggernaut

A new ship is in the game, but normaly you cannot play it. However, only in one game mode. This ship has 3 heavy guns on each side, 3 light guns on each side + 2 light guns on the back and front. Basicaly alot of guns. His Stats are alot. Like, its fast, VERY big, heavy,  very fast verticality. But very slow turning.  Its a very strong Diesel punk oriented ship, more than the steam punk oriented air ships that we have.

Anyway, the Hero ship has 7 crew(player or ai) and one Captain player.

While the other team is 3 ships of their choice and crew.

The Titan Ships objective is simply to get to each control point(2 of). While the 3 ships simply have to kill the titan ship once.


The titan ships engines cannot be disabled. everything else can, but not his engines.

Mr.Bando:
-Attack and Defend. 

Attackers only worry about attacking and defenders only worry about defending. Attackers have to capture and hold an objective for a short amount of time in a certain order and only have set number of shared lives (or timelimit) to complete the objective. Respawn locations change depending on current objective and attackers gain more lives (and/or time) for completing objectives.  Red and blue switch roles after a round. After each side finish their turns as attacker and defender, whoever achieved the most objectives /or does it the fastest wins the game.



-Escort VIP/Cargo ship or Pirates vs Traders

A specifically designed VIP ship that players volunteer to crew for this game mode that needs to reach map exit to score. VIP ship should be slowish, only 3 light guns in total, facing fore, starboard and port, but reasonably armoured. VIP respawns back to the beginning if destroyed and the pirates get a point. Escorts and VIP gain 2 or more points if VIP successfully reaches goal in one piece. Map can either be linear for the clash at the chokepoint or it can be completely open with more than one exit to make things interesting. After time is up, the team with most points wins

Navigation

[0] Message Index

[*] Previous page

Go to full version