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Please Make Gunners Useful

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geggis:

--- Quote from: Cid Ferringer on October 11, 2013, 07:21:55 am ---Yeah but it's not in "the spirit of the class"..
You're just making a Gungineer..

Captains should take gunners for their gunnery.
Also, different types of ammo isn't terribly interesting...

I'm gonna quote what I wrote on the last page, because personally I feel that the gunner not only needs to be more viable but also more interesting.

--- End quote ---

What's not in the spirit of the class? And who's just making a gungineer? Not sure who you're talking to there!

Like the OP, I think engineering is as dull as dishwater compared to gunning so I get a bit ticked off having to go engineer 90% of the time. I'll do it, but it's nowhere near as fun as piloting or gunning for me hence why I do more piloting...

Edit: Yeah I thought it was a very elegant idea!

Cid Ferringer:
Wait, I thought you were talking about adding a 2nd engineer slot to the gunner.. My bad, I guess I confused it with the previous suggestion..
It's actually a fantastic idea, coupled with guns having 0 ammo loaded from the start.

I also edited my post quite a bit after I read that part..

-------

I also think it's hard to see what effect your ammo has.. While it's much more obvious what effect the engineer tools have.
Which in turn leads to a lot of people undervaluing and not understanding the worth of a gunner.

geggis:
Yeah I just noticed and edited my post too :-S

Letonator:
Just had time to sit down and read through the posts from yesterday and this morning, and needless to say I'm blown away by the amount of clashing that's going on here. I won't bring up any new arguments but I will say that I'm not doing this out of selfishness, I'm trying to make the game enjoyable for myself (and I assume for others as well, hopefully). I'm not the only one that paid his cash to play this game, we all did, and it's important we make each class and player type viable and enjoyable.

That being said, I think it's clear those gunner changes coming need to be substantial, because as it is there's a lot of unhappiness and debate going on as evident by this thread. Some people are getting nasty about it, some are keeping it decent and civil. I would hope everyone can keep it friendly too because this is a game, we're all here to have fun, but this is also about some people who love the gunner class get harassed about it, and that removes the fun entirely.

There are a lot of good ideas in this thread already too, fantastic ideas that really breach some of the boundaries currently set in front of the gunner class. I don't want it to turn into a game of give it more engineer slots, because that solves jack shit for me. I want to make shooting the ever living crap out of things more viable. Keep up the good, positive thinking on how that can be accomplished.

Oh, and for people just hoping on the thread to say "No, screw you, get in line and do whatever your captain says"; Please reconsider how you're treating others. We're generating positive, helpful ideas here, not trying to break people down.

shadowsteel:

--- Quote from: Cid Ferringer on October 11, 2013, 03:04:48 am ---- Flaregun
A pocket sized gun that fires flares, will keep ships nearby spotted automatically for X time.
Can cause fires, very long reload time.

--- End quote ---

Yes! Sunderland's Portable Flare Gun.

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