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Please Make Gunners Useful

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Nidh:
Yeah, I think you guys have missed the point. We're trying to make gunners less of a stigma to the general population. It's already established that 1 gunner can be useful but isn't always needed. I think that if there is a way to make 2 gunners useful, that will solve the problem of people getting harassed for wanting to play the gunner class.

Cid Ferringer:

--- Quote from: Alistair MacBain on October 10, 2013, 05:02:54 pm ---Well your problem is you dont want to accept this and want a gunner on any ship. Others say it is ok how it is and explain it.

--- End quote ---

Yes, that is the problem we are discussing in the thread..
And yes, others have stated their opinions on the matter.

Why do you feel the need to point that out?

HamsterIV:
@ Nidh
While it is possible to make 2 gunners viable it would probably involve upsetting the balance of the game so much that the engineer class would be come trivial. The way the ships are setup one engineer can't cover all areas in a reasonable time. So either all the ships have to be redesigned to that one engineer can do all engineering tasks or the value of some engineering tasks have to be lessened to the point that it can be safely ignored. I would love to see a third option, I just can't think of it.

Nidh:

--- Quote from: HamsterIV on October 10, 2013, 05:12:23 pm ---@ Nidh
While it is possible to make 2 gunners viable it would probably involve upsetting the balance of the game so much that the engineer class would be come trivial.

--- End quote ---

Maybe, maybe not. But just because you or I can't think of a solution that doesn't upset the balance, doesn't mean there isn't someone creative who might think of something more fitting and less-balance altering.

Sorry, didn't see your edit in time Hamster, but yes I would love to hear more ideas about solving the problem, rather than people pointing out what the problem is.

N-Sunderland:
Muse already plans to implement some new mechanics for the gunner class (and potentially, but not necessarily, for engi too) which will help solidify its role.

Please, let's not argue about this anymore.

(though I'm surprised that the buff hammer's hardly been mentioned. In my experience that's the biggest asset of the gungineer vs. the gunner)

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