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Please Make Gunners Useful

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Alistair MacBain:
As i already stated the less ammo is just a valid argument on some guns.
5 guns can be utilized way better by gunners thats true.
We could say 7 guns are ok with a gunner.
But the rest just doesnt get much from a gunner so i rather have another engineer on my ship.


Before you make 2 gunners viable you would have to make 1 gunner viable.
Thats at least for me still a thing. You currently dont need a gunner on many ships.
Lets take the good old metamidion.
You have a gat mortar combination.
The mortars job is to instagib the permahull when the armor is down which he can do even with lesmok rounds. So you dont need a gunner for this gun.
Leaving us with the gatling. It needs heavy clip at longer ranges to hit constantly. This leaves us with a closerange and i mean rly closerange ammo type.
And for me it doesnt matter what ammo type a gunner could add at this point cause i can still use normal rounds as gunner, get a clip of 60 bullets and still do my job getting the armor of the enemy down. I can stay at my gun the whole time, extinguish a fire i may get on it, rebuild it faster as an engineer with my spanner.
Or i could use a buffsetup, still getting and extinguisher in it and still having the same good rebuild/repair as a gunner would have. But with a higher dmg even at longer ranges cause of my buffkit and a decent closerange.
So yes a gunner is useless on certain ships. Just accept it.

HamsterIV:
I think the OP is missing a large part of the game which is tragic since he claims to be a game reviewer. Guns of Icarus is actually two games the Captain game and the Crew game.

The Captain game is where the macro decisions are made:
What ship should I bring?
What should my crew take?
Where do I position my self?
Should I burn the balloon in hopes of saving the hull?

The Crew game is where the micro decisions are made:
Do I fix the balloon or hull first?
Extinguish or Mallet?
Leave the hull to get engines or stay?
Do I aim for a component or hull?
Should I wait for hull armor to drop or shoot now?

Sadly as a crew member this means your decisions in the lobby don't matter beyond "Am I going to listen to my captain or not?" This is why GOI isn't for every one. You have to accept the team focused nature of the game to get the most out of it. Even as a captain you need to fly to the limits of your crew and your team.

To focus on what you as an individual want to do regardless of the needs of the rest of the crew will result in poor performance, bad feelings, and ultimately a negative experience.

Imagine:

--- Quote from: Alistair MacBain on October 10, 2013, 04:42:12 pm ---Before you make 2 gunners viable you would have to make 1 gunner viable.
Thats at least for me still a thing. You currently dont need a gunner on many ships.
Lets take the good old metamidion.
You have a gat mortar combination.

So yes a gunner is useless on certain ships. Just accept it.

--- End quote ---
Grats, you've got one build for one ship which three engineers can... kindof be beneficial (though quite frankly I still question that as do you really need three engineer tools to fix pretty much a single gun). However, that ship and gun loadout is just one in the vast arsenal of the game.

As you yourself so aptly put it: Yes, a gunner is only (semi)useless on certain ships with certain guns. Just accept it.

Cid Ferringer:

--- Quote from: Alistair MacBain on October 10, 2013, 04:42:12 pm ---So yes a gunner is useless on certain ships. Just accept it.

--- End quote ---

I thought the point of the thread was that it's unacceptable?

There aren't any ships or builds where an engineer is useless..

Alistair MacBain:
Well your problem is you dont want to accept this and want a gunner on any ship. Others say it is ok how it is and explain it.

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