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Please Make Gunners Useful

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Zenark:
A lot of captains don't know how to best utilize a Gunner and/or have built their ship around a 3 engie crew. The gunner class really is just a novelty compared to an engie, but I prefer to have a gunner on all my ships. A lot of the time the captain will let you stay on your gun, they just want a third engie to help with emergency repairs.

I completely agree that gunners need a buff, or engineers get a gunning nerf of some sort, just so us who like to shoot stuff can focus on shooting stuff without having a captain froth at the mouth.

RearAdmiralZill:

--- Quote ---I completely agree that gunners need a buff, or engineers get a gunning nerf of some sort, just so us who like to shoot stuff can focus on shooting stuff without having a captain froth at the mouth.
--- End quote ---

And this is the divide I was talking about.

Zenark:

--- Quote from: RearAdmiralZill on October 10, 2013, 11:48:13 am ---
--- Quote ---I completely agree that gunners need a buff, or engineers get a gunning nerf of some sort, just so us who like to shoot stuff can focus on shooting stuff without having a captain froth at the mouth.
--- End quote ---

And this is the divide I was talking about.

--- End quote ---

I wonder if it'll ever be fixed. A gunner can pretty much only shoot and maybe repair a little. A pilot pretty much only flies, though balloon repairs are common. Engineers can play every role by itself, albeit not as good as the intended class, though it makes up for it since it can both gun and fly without any real downsides. A gunner should never pilot, and a pilot should only ever gun on a Spire or Mobula.

RearAdmiralZill:
An engineer should always be fixing/buffing things unless the opportunity to shoot an auxiliary gun presents itself.

This has been beaten to death though which is why I imagine Muse hasn't done anything to change it. If three engie crews would always beat a gunner/two engie crew, then yea there is an issue. But that doesn't happen.

GreyTea:
I think every class is suited to 1 role but that does not mean it is restricted to that role,
in lots of cases engineers look more useful because there are lots of components to fix
you have to relise that a gunner has 3 different damage outputs,
that is why when you fly on a ship with a captain that reconisies the balance needed between damage and repair
there will be a gunner because there are more versatile,

For Example
  a galleon with a hwacha you get your engineer's to take heavy for long range

 a galleon with a hwacha you  get your gunner to take heavy for long burst charged close

who is more useful now?

It is very situational  but every class is useful in its own way and to maximize your chances its always best to have at least 1 gunner :D

You have not choose a weaker class just more a situational one. some of the best players in the game are gunner specific and i have never heard them been called useless when they are dominating across map on a lumberjack with different ammo types,

i hope this keeps your spirits up and renews you to prove you are not useless your 1 more reason why your team is going to win :D

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