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Please Make Gunners Useful

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RearAdmiralZill:

--- Quote ---And as far as I can tell, most of the suggestions are being brought up by people in favour of engies.

--- End quote ---

Because we who use gunners see no need to change them to make them "better" so we just look at you with a blank stare.

I'm pretty much done here though, much like the other thread.

N-Sunderland:

--- Quote from: RearAdmiralZill on October 11, 2013, 12:53:35 pm ---Because we who use gunners see no need to change them to make them "better" so we just look at you with a blank stare.

--- End quote ---

Exactly. You're taking the stance of "if it ain't broke, don't fix it" on this (a point of view which I see as perfectly fine even though I don't agree with it), which is why the vast majority of suggestions are coming from people who don't usually run gunners.

But once again, that isn't really important with regards to the actual topic here.

Zenark:
For only one crew slot a round, you could help a Captainless Gunner have a ship and crew to call his own.

Think of the Gunners

Cid Ferringer:

--- Quote from: The Djinn on October 11, 2013, 11:44:49 am ---
--- Quote from: Cid Ferringer on October 11, 2013, 07:21:55 am ---Although I like the idea of having to bring standard ammo. That's a really good idea.
--- End quote ---

I'd go the opposite way and say that it's a very poor idea, for the following reason: when you get on a gun that doesn't use your ammo type, the gun reloads. This means that "Normal" ammo is the default for a reason: if you don't know who is next on the gun and you aren't wielding the same ammo type, you default to Normal rounds so that gun is not user-specific for the next engagement. I feel that losing that removes the "normal" from Normal rounds, to the game's overall detriment.

--- End quote ---

Yeah, but that makes the guns the gunners territory, just like a gunner won't go around messing with the hull or engines. Well, he can to a limited amount, just like an engineer could use one type of bullet.

But why keep the mechanic where the gun reloads when you do not have the same bullets equipped?
I still think guns should start without any bullets at all, making the gunner more important as he can load the right bullets.
(the problem is if it forces gunners to do reloading instead of shooting...)


--- Quote from: N-Sunderland on October 11, 2013, 12:39:24 pm ---Who was it who mentioned that ammo types don't work together in the same way that engineering tools do? I can't seem to find the post, but I think they hit the nail on the head.

--- End quote ---

That's why I think gunners should have stuff that isn't ammo, gadgets and tricks you can use while shooting, like tracers, special shots, scope, etc.
Because if you have something that stacks, then all of a sudden having 3 gunnery item slots will be much more useful.

---------------

Zenark, using such an image as a joke, where is your heart? :/

Sgt. Spoon:
Zenark you probably only meant that as a joke, but it could be seen as quite crude and distastefull. It won't get moderated this time, but please consider how your posts might affect people the next time you want to pull something humorous.

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