Info > Feedback and Suggestions
Lobby Feature for Team Balance
HamsterIV:
Some people handicap themselves by taking non standard builds. Even then it is often not enough. The game is meant to reward teamwork. If a crew doesn't know how to work together they will always be at the mercy of a crew that does know how to work together regardless of how handicapped the good crew is.
N-Sunderland:
Handicapping is way too artificial. What's the fun in winning if you started the match with three more points than the other team?
Richard LeMoon:
Wrong kind of handicapping, N-Sunderland. Simply weaken the 'winning' ships a bit. Slower maneuvering, rate of fire, and weaker hull. Or, as I mentioned in another thread, auto-handicap in the match by making repair times take longer or guns fire more slowly due to 'wear' from being used so much in killing the other ships over and over.
That sounds like a lot of fun to me, and many other combat games do exactly this.
HamsterIV:
Most of the more advance players have internalized the timing of reloads and cool downs. I have been known to cuss out my gunners if they are not shooting after what I think is a sufficient time for hwacha reload. Having inconsistent reload and cool down times will inhibit players mastering this game.
Richard LeMoon:
If, by 'mastering', you mean completely dominating weaker teams, then that is exactly what these things are meant to prevent. If you are in a even series of matches, nothing would change. No need of any team switching or handicapping.
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