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Lobby Feature for Team Balance

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Piemanlives:
I'd like to expand upon that previous motion. This is where things change, sure if a clan is moving to curb stomp everyone in sight, I would not approve of that and such a feature would be rather useful in such an occasion, but then again sometimes you find people, not necessarily a clan, that you enjoy playing with and work well together with. Sure you could always mix up and see what happens but having to deal with people can be a bit of a pain, and don't get me wrong, I'd hop on the other team and see what's what if they're on a losing streak, then again however most of the lobbies I end up getting in to end up clan on clan so I don't really have much of a chance to do so.

Also Hamster it's alright, considering what this topic was about your idea was more or less on spot so don't beat yourself up about it.

HamsterIV:
For those of you who have not been part of this debate in the past:
https://gunsoficarus.com/community/forum/index.php/topic,225.msg2439.html#msg2439

The OP's idea is significantly different than mine. If we want to discuss the pros and cons of altering the lobby mechanics to break up clan games let's necro my thread and not clog up this one.

Richard LeMoon:
I still think a good solution for this problem is handicapping. The game already keeps track of wins, kills, and damage. The game could offer you the choice of switching teams, or taking a handicap if it notices you stomping the snot out of everything in your path. Even give it an achievement path. 'Playing fair' or something.

GreyTea:
There is a problem,The level in Class is not repersentive of skill,
some people might grind to a high level where a player might naturally level up through 100's of games
the idea of auto balance would have to be done on personal stats such as k/d ratio accuracy and the level in class skills does not repersent that,
 you could have a level 3 gunner who has over 80% accuracy, or visa a level 9 with under 50%,
the only benifit is experince and cosmetic items,
am sure even if a team has some new guys it would encourage them to help teach them the game rather than passing them about ship to ship, just my thought's 

Captain Smollett:
Handicapping and autobalancing just seem entirely too complicated to me since players come and go and each greatly can change the balance of a match.

I think it'd be simplest to start with the OP's original thought and give people a simple way to switch ships if it seems the matches are excessively unbalanced.

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