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What you want to see in Adventure Mode?

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Ccrack:
what i would like to see is some kind of captian only bar us pilots can go and hang out in and smoke pipes and complain about powder monkeys n such..

maybe some npc bounties you compete with other players to go after aswell or something.

what would be cool is if the whole dev team went and played through skies of arcadia and made the adventure mode sort of like that, also skies of arcadia has cloud whales so lord tim would be happy

Lord Dick Tim:
I've always loved cloud whales as the mermaids of GOI, but if an actual cloud whale showed up, you can sure bet I'd be the first person hunting it.

Coldcurse:
what i would like to see:

-being able to dock your ship in the docks of a flying island.
-being able to get quests in a pub from AI.
-exploring large lands and underground cavesystems.
-having the explorer mode as a open world with moving flying islands for map variation.
-being able to get a clan mothership, mothership would have a entrance hole in the side of the hull and will be able to let 10 friendly members vessels dock inside.
-having different physics with moving when entering different areas/boundries, such as clanmotherships and floating islands. (this is needed otherwise the movements of the floating object makes your ship crash if its not moving at the same physical direction)

awkm:

--- Quote from: Ballu on March 16, 2013, 09:48:30 am ---Maybe there can be different battle types, depending on the current situation and position.
If two ships (or fleets) meet somewhere on a Route, there will just be a DM, but when enemy Fleets meet in a Town, they have to play CP to siege the Town. Trading ships who want to leave a sieged town have to be escorted through the blockade and so on.

--- End quote ---

Yes, we are implementing full functioning co-op (AI Director) for Adventure Mode.  There will be a variety of additional types of game modes now that we'll have AI.


--- Quote from: Lord Dick Tim on March 17, 2013, 02:32:08 am ---I've always loved cloud whales as the mermaids of GOI, but if an actual cloud whale showed up, you can sure bet I'd be the first person hunting it.

--- End quote ---

Clouds whales is a stretch goal... we'll get them in some way or another.


--- Quote from: Coldcurse on March 18, 2013, 08:37:54 am ---what i would like to see:

1) being able to dock your ship in the docks of a flying island.
2) being able to get quests in a pub from AI.
3) exploring large lands and underground cavesystems.
4) having the explorer mode as a open world with moving flying islands for map variation.
5) being able to get a clan mothership, mothership would have a entrance hole in the side of the hull and will be able to let 10 friendly members vessels dock inside.
6) having different physics with moving when entering different areas/boundries, such as clanmotherships and floating islands. (this is needed otherwise the movements of the floating object makes your ship crash if its not moving at the same physical direction)

--- End quote ---

1) docking ships yes, flying islands no.  We don't have flying islands in real life so we won't have them in game.
2) Yes, to some extent.  They're not quests, they're missions.  Probably from some sort of NPC or hub.
3) Probably not.  Stretch goal for non-mission based exploration and constrained to a route between towns.  (You will be always traveling on routes, instanced scenes between towns. Can't do truly open world like driving your airship through Skyrim or something).
4) Lol no flying islands.  This is similar to 3, if not the same.  Stretch goal for non-mission based exploration on instanced routes.  For this mode, instanced exploration routes could populate with other exploring ships.  Don't know the specifics, it's a pretty high stretch goal.
5) while cool, probably not.  Technology for the time makes it difficult to support airships of that size and with that amount of precise movement.  Furthermore, the mission based structure we're looking towards may not support constant docking and undocking.  A town's dock might look like a mothership... it's very hard to actually get the thing to move (lots of physics and insanity)
6) We can actually support all of this in the game as it stands now.  The only thing is that we won't have floating islands or motherships even though it's a cool idea.

The world that GoIO takes place is an alternate history where WWI never ended.  We don't have nuclear tech yet and probably never will.  People found what we had before like diesel powered engines and made minor technological developments like balloon envelopes and using lighter than air gases for lift.  It's pretty primitive in that sense.  Can't get enough lift for floating land masses or huge ships really.  The scarcity of resources makes it hard enough aside from realworld engineering and manufacturing efforts.

awkm:
Will be adding information about Adventure Mode Kickstarter here as we get closer to launching it this week:

https://gunsoficarus.com/community/forum/index.php/topic,346.0.html

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