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What you want to see in Adventure Mode?
Lord Dick Tim:
Rofl, I'd imagine cloud whales is a very very long stretch goal.
awkm:
--- Quote from: Lord Dick Tim on March 19, 2013, 02:14:33 am ---Rofl, I'd imagine cloud whales is a very very long stretch goal.
--- End quote ---
Lol are we that predictable?
Kevin of Zhufbar:
Some form of ship skins. And a way to earn them by playing pvp matches before the game comes out.
Also ship custimization and upgrades you need to work for.
Helmic:
With the stated ambitions of the Adventure Mode project and the desire to release it as paid DLC, I'm really wondering why this is being included in GoIO at all rather than as a standalone game. As it is, it sounds like Adventure Mode would be the new focus for the game, and having the focus be a separately purchased DLC sounds a bit iffy, especially if new customers come into the game wondering why they're getting a "trial" version and have to pay ANOTHER fee to get the "actual" game. Is this DLC going to be included by default for new purchases and only be purchasable as an expansion for those who already have a copy, or is that going to be included as a 2 for 1 deal on Steam?
How is this going to affect the community if it doesn't result in a rapid rise in total users, are we going to have a split community situation where half of the people are playing by themselves in Adventure Mode and the other half struggling to find matches in regular PvP? How is regular PvP going to be balanced once PvE concerns start coming in and conflicting with PvP? Are there going to be different PvE and PvP stats? Is it going to be possible to drive a fully capable PvP ship and still be able to PvE efficiently, and vice versa?
awkm:
--- Quote from: Helmic on March 19, 2013, 10:58:53 pm ---With the stated ambitions of the Adventure Mode project and the desire to release it as paid DLC, I'm really wondering why this is being included in GoIO at all rather than as a standalone game. As it is, it sounds like Adventure Mode would be the new focus for the game, and having the focus be a separately purchased DLC sounds a bit iffy, especially if new customers come into the game wondering why they're getting a "trial" version and have to pay ANOTHER fee to get the "actual" game. Is this DLC going to be included by default for new purchases and only be purchasable as an expansion for those who already have a copy, or is that going to be included as a 2 for 1 deal on Steam?
How is this going to affect the community if it doesn't result in a rapid rise in total users, are we going to have a split community situation where half of the people are playing by themselves in Adventure Mode and the other half struggling to find matches in regular PvP? How is regular PvP going to be balanced once PvE concerns start coming in and conflicting with PvP? Are there going to be different PvE and PvP stats? Is it going to be possible to drive a fully capable PvP ship and still be able to PvE efficiently, and vice versa?
--- End quote ---
No. When you buy Guns of Icarus Online for the standard $20 you get Skirmish Mode. There will be a separate DLC that you can buy to unlock Adventure Mode. When you go into the main screen, it will ask you if you want to play Skirmish or Adventure if you have both things installed.
There is no trial or anything. We can do a number of things on Steam in regard to packaging.
Skirmish Mode and Adventure Mode will most likely be silo'ed. In other words, they will use separate balance. As you mention, balancing PvE and PvP is an act waiting to fail. However, I am personally interested in bringing some of these game modes together and cross the divideāit's a matter of having the meetings to investigate how this might be possible. Of course, this will be to a limited degree. Some PvE game mdoes just won't work.
In other: I am locking this topic in favor of using the other one.
https://gunsoficarus.com/community/forum/index.php/topic,346.60.html
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