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What you want to see in Adventure Mode?

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Pickle:
As long as there is multiplayer within the adventure mode I'll be happy.. I wouldn't want the game to break the community because you were off playing on your own.

I was a keen GW player from quite early in the game.. and it lost most of it's appeal round about the time they introduced henchmen (that was the start of the decline).  Whilst it did remove the waiting around for a party heading in the right direction, it killed the random comradeship that had come from having to party up with the best players available.  It would be an interesting dynamic for GOIO if AI crews only became available in adventure mode if the online/lobby population dropped below a set threshold, ie. if there are enough players online they have to play together.

awkm:

--- Quote from: HamsterIV on March 14, 2013, 06:39:17 pm ---Have you guys ever played "Realm of the Mad God" ? It is an Open world MMO made out of 16x16 sprites. It is a brilliant exercise in minimalist graphics and game play. I don't think Muse should follow their lead, but it demonstrates what can be accomplished by a small team with a bit on ingenuity.

--- End quote ---

I've seen games like this, I may know the one you're talking about.  From sprites you can easily go open world because asset generation is relatively simple.  Once you get into 3D land... oh boy.




--- Quote from: Hubert PIckle on March 14, 2013, 07:59:50 pm ---As long as there is multiplayer within the adventure mode I'll be happy.. I wouldn't want the game to break the community because you were off playing on your own.

--- End quote ---

Adventure Mode is building upon what you already know exists in Skirmish Mode.  It will still be based on forming crews and kicking butt in the sky.


--- Quote from: Hubert PIckle on March 14, 2013, 07:59:50 pm ---I was a keen GW player from quite early in the game.. and it lost most of it's appeal round about the time they introduced henchmen (that was the start of the decline).  Whilst it did remove the waiting around for a party heading in the right direction, it killed the random comradeship that had come from having to party up with the best players available.  It would be an interesting dynamic for GOIO if AI crews only became available in adventure mode if the online/lobby population dropped below a set threshold, ie. if there are enough players online they have to play together.

--- End quote ---

This is something we've talked about... can you hire AI crew?  I'm not super familiar with the new stuff in GW but I'm assuming getting henchman costs money... and expensive for useful ones?

I think it's valid to try and play alone at the larger world level of play.  For Skirmish Mode, I want to discourage it.  But at Adventure... it's hard not too.  I have a lot of fun playing on my own in these big worlds.  Playing alone, together.

Lord Dick Tim:
When I look at an "open" world game I generally imagine a very few games that actually meet this.  Star Wars Galaxy, EVE, Asherons Call are my first picks.  These worlds, are huge.  But utterly devoid of activity in the way that a traditional MMO is.  This is not to say there isnt content, there is plenty, rocks to mine, rats to kill, people to pirate, empires to mantain.  In SWG we had entire worlds to explore, sites that maybe only an artist and a few people ever got to appreciate because it was so incredibly remote.

The majority of MMO's are theme or mission driven, the openess of the world is generally just a caged staging area cluttered with art assets to facilitate the feel of the biome.  The gameplay is still very much driven by it's combat system.

Guns of Icarus isnt different in this respect, combat and team work make up the core of the game play.  Adding trade lanes essentially just adds travel time to a skirmish map, thats a lot of assets to add, and a lot of time doing nothing.  I'd be more interested in a static map with a series of zones where we have to battle are way through, not unlike traveling around on older map systems in traditional RPG games.

A good example is Fallout 1 and 2.  Large map area to explore, but broken up into a series of different random event zones outside of cities.  These zones purpose was to facilitate a staging ground for the eventual combat, or dialouge that would follow allowing the world to have some extra content outside of the cities.

I could see a series of content missions being built up like this.  Good examples would be random events popping up on the map for players to join, like "Anvala under siege by pirates!" so you'd join the map with a series of other players fighting it out over the skies of Anvala.  Scores would be kept, depending on which side won would alter the economy.
Possibly putting the city state into the hands of another governing force, making it so trade items need to come from other locations.

Pickle:

--- Quote from: awkm on March 14, 2013, 10:58:33 pm ---This is something we've talked about... can you hire AI crew?  I'm not super familiar with the new stuff in GW but I'm assuming getting henchman costs money... and expensive for useful ones?

--- End quote ---

This is going back to GW rather than GW2.. and it must be five years (at least) since the henchmen introduction.  From memory there wasn't a hiring fee, but they did dilute-the-loot.

Missions I'm looking forward to in adnevture mode are:
- escort/ambush (one or more ships escorting a VIP/cargo across a big map whilst others are charged with intercepting it)
- blockade running (sneak'n'dash through patrolled territory)

I'm hoping for at least one mission that makes a prolonged emphasis on piloting.  A bit like Canyons but longer, twistier and generally nastier.  With only an incomplete map available to the Pilot, and occasional dead ends.

Ballu:
Maybe there can be different battle types, depending on the current situation and position.
If two ships (or fleets) meet somewhere on a Route, there will just be a DM, but when enemy Fleets meet in a Town, they have to play CP to siege the Town. Trading ships who want to leave a sieged town have to be escorted through the blockade and so on.

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