Info > Feedback and Suggestions
What you want to see in Adventure Mode?
Cpt. Yami:
--- Quote from: awkm on March 14, 2013, 03:46:42 pm ---You'll hear more about Adventure Mode very soon... like next week soon... as well as ways you can contribute to this huge project.
A lot of the things you've mentioned are indeed planned to be in Adventure in some way or another. One thing I'll say is that we're unwilling to call it a full MMO because that gives off the wrong impression (goddamn it WoW). Airship combat will still be the crux of interaction here but every time you jump onto a ship, you will be affecting the world in some way or another. Persistent, yes. Completely open-world, impossible for our team size.
That's all I'll say for now :) Get pumped.
--- End quote ---
It's hard to get pumped knowing it won't be completely openworld, but I'll try :'(
I do understand however that you people can't work miracles. If however it would appear to lack funds to implement superawesome features, feel free to start another kickstarter. I'm sure most people active here would pitch in to get more adventure mode.
Janaas:
Huh? Support? Going to inventarize my treasury then :D
teweedo:
--- Quote from: awkm on March 14, 2013, 03:46:42 pm ---You'll hear more about Adventure Mode very soon... like next week soon... as well as ways you can contribute to this huge project.
A lot of the things you've mentioned are indeed planned to be in Adventure in some way or another. One thing I'll say is that we're unwilling to call it a full MMO because that gives off the wrong impression (goddamn it WoW). Airship combat will still be the crux of interaction here but every time you jump onto a ship, you will be affecting the world in some way or another. Persistent, yes. Completely open-world, impossible for our team size.
That's all I'll say for now :) Get pumped.
--- End quote ---
I hope there's a kickstarter version of the game so we can help with our wallet and push the mode :D
awkm:
--- Quote from: Yami-Yagari on March 14, 2013, 05:03:38 pm ---It's hard to get pumped knowing it won't be completely openworld, but I'll try :'(
I do understand however that you people can't work miracles. If however it would appear to lack funds to implement superawesome features, feel free to start another kickstarter. I'm sure most people active here would pitch in to get more adventure mode.
--- End quote ---
Sorry to hear you feel that way. If you want true open world, we'll need to hire many many many many more artists. The look of our game competes on the AAA level, just that alone excludes us from doing open world because the amount of time required to create all the assets for each biome we want and then set dress everything. It's a lot of work and a lot of time. We're already trying to smart and save time by building the proper tools to help us along the way with what we have envisioned. And the fact that we're flying in airships going at 50m/second (per SECOND)... that's a lot of ground to cover :P
HOWEVER. I think this will be more interesting than any 'open' world game because the systems we're designing will keep you engaged and passionate about each one of your actions.
There is freedom in constraint.
HamsterIV:
Have you guys ever played "Realm of the Mad God" ? It is an Open world MMO made out of 16x16 sprites. It is a brilliant exercise in minimalist graphics and game play. I don't think Muse should follow their lead, but it demonstrates what can be accomplished by a small team with a bit on ingenuity.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version