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What you want to see in Adventure Mode?
Cpt. Yami:
--- Quote from: Janaas on March 14, 2013, 02:30:01 pm ---I am playing Eve Online and I think that this game is (despite all it's problems and drama) by far best MMO out there so I could write long about persistent single sharded universe, player-driven economy and so on, but I suppose that CCP Games had far more resources in the beggining than Muse has now.
Still I think that territory to fight over, all items crafted by players and all ships and equipment lost if destroyed is within Muse reach. Also some Sims like features like bars to socialize or even configurable player houses would be cool. Space for player created content and emergent gameplay would be awesome!
(By the way: Do Muse published any wall of text for what Adventure Mode will be like? I would appreciate if anybody could PM me any link.)
--- End quote ---
They've been mostly vague about Adventure Mode, the only details they've given so far are in the FAQ under Differences between Skirmish and Adventure Mode.
http://gunsoficarus.com/faq/
HamsterIV:
I would like to see NPC ground targets, or ships on the ocean to harass. One of the great things about being a floating weapons platform is lording over things that are not floating weapons platforms.
I don't know what Muse's scope is, but I heard something about an inter township commerce system. Perhaps we will get some sort of convoy escort or blockade runner game type. I am pretty happy with the PvP right now.
Cpt. Yami:
--- Quote from: HamsterIV on March 14, 2013, 02:42:49 pm ---I would like to see NPC ground targets, or ships on the ocean to harass. One of the great things about being a floating weapons platform is lording over things that are not floating weapons platforms.
I don't know what Muse's scope is, but I heard something about an inter township commerce system. Perhaps we will get some sort of convoy escort or blockade runner game type. I am pretty happy with the PvP right now.
--- End quote ---
From what I can gather from reading the faq is that towns/cities produce natural resources and/or manufactured goods which can be carried to other towns/cities by players for non- specified either ingame currency or other goods. But these towns/cities need to be provisioned in order to function/survive. That's where players come in, trading goods between different towns/cities. So yes, those features may or may not be in muse's overall design.
awkm:
You'll hear more about Adventure Mode very soon... like next week soon... as well as ways you can contribute to this huge project.
A lot of the things you've mentioned are indeed planned to be in Adventure in some way or another. One thing I'll say is that we're unwilling to call it a full MMO because that gives off the wrong impression (goddamn it WoW). Airship combat will still be the crux of interaction here but every time you jump onto a ship, you will be affecting the world in some way or another. Persistent, yes. Completely open-world, impossible for our team size.
That's all I'll say for now :) Get pumped.
Sgt. Spoon:
--- Quote from: Yami-Yagari on March 14, 2013, 03:06:58 pm ---From what I can gather from reading the faq is that towns/cities produce natural resources and/or manufactured goods which can be carried to other towns/cities by players for non- specified either ingame currency or other goods. But these towns/cities need to be provisioned in order to function/survive. That's where players come in, trading goods between different towns/cities. So yes, those features may or may not be in muse's overall design.
--- End quote ---
Pretty much their original idea. A world of dynamic towns, trade routes and a simple economic system, in which the players need to transport goods between the towns. Then maybe someone goes pirate and attacks those ships. That would lead to a few merchants joining together in trading caravans, or maybe hiring defensive mercenaries. Maybe the increased number of caravans would lead to an organized form of piracy, taking on bigger numbers. Or maybe a faction issues a trade blockade in a certain area. And so on...
EDIT: uh, ninja posted.
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