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What you want to see in Adventure Mode?

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Helmic:
All these ambitious ideas being tossed around is fine and all, but what's the actual scope Muse is aiming for?  Are we talking about simple co-op humans versus AI planes matches, a singleplayer/co-op campaign, persistent instanced MMO?  How much is this going to detract from the current multiplayer, is this going to be considered the new focus or simply a bonus for those that get tired of 0-5 losses?

teweedo:
I'd like to have a big "mechanics" flying city where my own house is located. Some sort of housing where I can dock my ships.

I'd like to have more ships variety that can be only find in the adventure mode like : personal airplane, personal small balloon with one gun, trade ships, etc

I want the same balance as the multiplayer. Adapt the environment to the actual ships, not the opposite.

I'd like huge travels to do and towns I can visit here and there, a big fantastic world that I can visit in co-op.

Well that for a start would be nice enough to keeps me happy for a long time.

Veffidia:

--- Quote from: Helmic on March 13, 2013, 09:11:06 pm ---All these ambitious ideas being tossed around is fine and all, but what's the actual scope Muse is aiming for?  Are we talking about simple co-op humans versus AI planes matches, a singleplayer/co-op campaign, persistent instanced MMO?  How much is this going to detract from the current multiplayer, is this going to be considered the new focus or simply a bonus for those that get tired of 0-5 losses?

--- End quote ---

That's exactly why I wonder if the Freelancer gameplay model wouldn't be the best way to work it - the whole game was pretty much played from your ship in vast open areas (space) - everything else was some combo of a static camera and a nice menu. 

Every time I look at the Kickstarter page, I realise Muse must seriously have a budget to keep in consideration.  There's no reason you cant have simple, yet deep & enriching gameplay features so long as you approach things in an inventive & thoughtful manner.  I mean, the money ArenaNet must have blown to get voice acting added everywhere must have been insane, yet players seem perfectly content to pick up books in Elder Scrolls and read them silently too.

We all obviously wouldn't be here if we didn't think GoIO was special.  So long as Muse keeps focusing on the Art, World, and Ships (~Steeeeampuuunk~), whatever they come up with can only add to the current game we are all enjoying.

Lord Dick Tim:
Classical, Industrial revolution ambient music in the background that plays with the time of day cycle and environment.

Janaas:
I am playing Eve Online and I think that this game is (despite all it's problems and drama) by far best MMO out there so I could write long about persistent single sharded universe, player-driven economy and so on, but I suppose that CCP Games had far more resources in the beggining than Muse has now.

Still I think that territory to fight over, all items crafted by players and all ships and equipment lost if destroyed is within Muse reach. Also some Sims like features like bars to socialize or even configurable player houses would be cool. Space for player created content and emergent gameplay would be awesome!

(By the way: Do Muse published any wall of text for what Adventure Mode will be like? I would appreciate if anybody could PM me any link.)

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