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What you want to see in Adventure Mode?
Ballu:
Another point to talk about: I guess there will be money in the adventure mode? Otherwise trading wouldn't make much sense...
But what can I do with money? Do I have to pay my crew? Or my ships fuel and "upkeep"? Will there be different parts to buy (maybe better engines and so on)?
-Muse- Cullen:
Some sort of hub world would be cool- may it be a tavern area to walk in, a port, or a large ship.
Customization of ships beyond simply picking guns would be awesome, too, i.e. earning different types of system properties, like stronger balloon with slower up/down movement.
If the adventure mode was something like the Rebels vs the Loyalists, that could carry over into weapon types and teams to push along a plot, unlike something like Unreal Tournament, which had teams, but didn't impact the story at all due to its nature of 'kill things for 5 minutes'.
A.i. pilots would be nice, too, so each mission wasn't simply -fly here and let the AI do the work for you-, or so you don't have to triple up duties, anyway.
Adventure rewards could give prizes, or in-game currency for extraneous ship parts, decals, cosmetics or even buying smarter-A.I. crewmen for further missions(training or something). The cosmetics and money could carry over to online... but it doesn't matter too much.
If the adventure mode had specific missions and not simply Deathmatch after KotH after Team Deathmatch, each one could have specific conditions or challenges involved, like no spyglass use, less crew, permanent half-power systems, don't get marked by spyglasses by hiding in cloud cover to reach a target, enemies have extra resistance to damage types and specific weak points, etc etc etc.
If anything, I'd just like if the adventure mode was challenging enough to make me feel good about overcoming its obstacles- not simply going through the motions to win prizes. With a game like this, its adventure mode could act like a great way to challenge veterans and train new recruits new tips and skills.
Veffidia:
I like money. Earning pay based on my current rank as an Engineer is nice. Being able to write/view feedback from my last few jobs is nice too.
AI ships/factions that would need escorted/defended would probably be fun - opposing players could receive missions requiring them to destroy the same ships other players have been hired to protect.
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I think walking around in a full 3D environment might be.....a little much.....considering the scope of the current game (I mean, if Muse can pull it off, I'd certainly be willing to pay them for it).
I think the notion of "menu-based" towns like in Freelancer wouldn't be overly-horrible. If towns, or rather, establishments/gathering spots in towns are treated as "rooms" on a server (like the current matchup menu), I could imagine picking one that has a Wanted Ad posted out front for crew members & then seeing a 3D rendering of the inside of a bar where my personalised character is sitting & animated while I navigate the chat box & menus to sign up for a job (camera could pan across the room and show other players sitting & chatting).
If towns would in fact be menu-based, I'd imagine it'd be a whole lot easier for players to construct their own bases & outposts, heck, maybe establish a town & leader if there were resources nearby - Muse wouldn't have to worry about all of the 3D assets the game would need to be rendering.
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I think my #1 want for Adventure Mode is a chance to show off my own personal character & ship - the current game is already doing a great job as it is with having exciting air combat.
My second greatest want would simply have to be that I want a better sense of the game's world. What's the story behind the different locations? What's moving events forward? Why do I care about these things, and how do they relate to my character's own personal situation.
Right now, as soon as matches end, everyone pretty much becomes strangers again. I'd love to have a way to establish a more permanent ship/crew arrangement, or even a whole shipping/trading company.
Please steal EVE's economy/market system.
Lord Dick Tim:
Ahem....
Cloud whales.
Cpt. Yami:
--- Quote from: Lord Dick Tim on March 13, 2013, 12:09:06 am ---Ahem....
Cloud whales.
--- End quote ---
Ofcourse there will have to be cloud whales. What else do they have to eat instead?
...Mostly because nearly all of it is desert, which leave agricultural pursuits lacking in the ability to produce enough sustenance..
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