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Hwacha Tweek

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Captain Smollett:
Oh and one more thing, there was a time when the hwacha had a larger aoe where burst round hits on a ship would destroy everything and was kind of a disaster and quickly nerfed within 2 weeks of the change.

Making the aoe too large will certainly overpower the weapon since currently burst rounds have almost an 11 meter aoe.  If this were increased much more a burst barrage into anywhere at all into the ship would break everything which is far from balanced.  The aoe is not the issue, the difficulty in aiming it is.

Spud Nick:
I just thought that the hwacha should get the same love the carronade got.

Sammy B. T.:
Does anyone else keep reading "Hwacha Twerk" like I keep on doing?

geggis:
I don't gun much these days unfortunately but when I do, and I get a chance to use the Hwacha, I don't have much trouble hitting with it. The heavy clip reduces spread, sure, but a little wiggle while you're shooting creates spread which is what I try and do to scatter the shatter damage if an enemy is at a decent distance. As I close I switch to burst. I don't know, for some reason I can read the vector of Hwacha fire better than I can most weapons. I think it's because it doesn't have much drop, if any, and the tracers are highly visible. For me it's one of the easier and more satisfying guns to shoot with not just because of the aforementioned things but also because you get 20 rockets, an incredible rate of fire, lionhead freakin' barrels, awesome reload sounds and animations and that immense spectacle of seeing a full volley slamming into an enemy ship. As a pilot being on the receiving end of a volley it only ever seems to take a few hits to break one or two components. A full volley does a good job of disabling almost everything leaving us sitting ducks. For me, the Hwacha's fine.

Sprayer:

--- Quote from: Captain Smollett on October 03, 2013, 10:26:39 pm ---Oh and one more thing, there was a time when the hwacha had a larger aoe where burst round hits on a ship would destroy everything and was kind of a disaster and quickly nerfed within 2 weeks of the change.

Making the aoe too large will certainly overpower the weapon since currently burst rounds have almost an 11 meter aoe.  If this were increased much more a burst barrage into anywhere at all into the ship would break everything which is far from balanced.  The aoe is not the issue, the difficulty in aiming it is.

--- End quote ---

7*1,5=11,5
More than 11m AoE if 7 is actual standard radius.
Still 7m AoE, really? Source please.

To the general discussion: It's not hard at all to mass disable on medium distances with Heavy clip and on short with Burst (there, didn't say you all complaining just suck at shooting). The gun sure as hell is not intended for long range disables so I don't see any problem with either the AoE or the reload time. In fact, I love the reload time just the way it is now because it allows for double hwacha galleon side be manned by a single gunner without loosing any reload or chance to switch ammo.

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