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Carronades 1.3.2

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IvKir:

--- Quote from: Echoez on October 03, 2013, 03:28:37 pm ---
Same goes for the Lumberjack, I don't see your point, the Carronade is much more justified in doing it since it's the only extreme close range weapon (other than fire) and most ships can return fire to the blender even when their are destroying your balloon. If you got flanked on a heavier ship then I'm sorry but you deserve to go down. If it's reload gets even longer then it's practically rendered useless on a Golfish and it's already a ship with a very narrow gun selection.

Carronades promote teamwork between the enemy team and then even more teamwork on your team's behalf to counter theirs.

--- End quote ---

I can counter Lumberjack by good piloting. And you need a combination of a good pilot and good gunner, to score long range hits. Of course, if this not the Dunes.)
And the Heavy Carronade, with heavy round, is really not so close range weapon. That a little closer range, than gatling, for example. And no, i don't see a point in getting longer reload time - that not the problem, i think. But a closer range - yes.

Gambrill:

--- Quote from: IvKir on October 03, 2013, 03:23:22 pm ---
--- Quote from: Gambrill on October 03, 2013, 02:44:47 pm ---how about a bit of defensive planning? :) drogue chute + impact bumpers. if you do eventually hit the floor the impact bumpers will reduce the ground damage that you are taking while your engies are tanking the baloon and hull, giving a major boost to the time you need for your ally to overpower them :)

--- End quote ---

The problem is - you CAN'T fix balloon, before carronade recharges.

Both, heavy and light, killing balloon faster, than engineer can repair it. One clip and poof - no more balloon for you. One main engineer can rebuild it, yap, but when he does it - carronades ready to shoot, and you have, like, 1\3 of balloon health.  So your engineer again rebuilding balloon. It's less painful, when, say, capn (on junker) and main engi rebuild it, and enemy has one light carronade - you can fly out this situation. But not against an heavy. That's practice for me.

--- End quote ---

if you read what i put i didn't say it was a solution. i said it gave you MORE TIME for your ally to come and assist you. The balloon maybe down but drogue chute slowing your descent and impact bumpers reducing the damage. I didn't say that my tactics gave your balloon extra health and an armour upgrade.

Imagine:

--- Quote from: IvKir on October 03, 2013, 03:23:22 pm ---
--- Quote from: Gambrill on October 03, 2013, 02:44:47 pm ---how about a bit of defensive planning? :) drogue chute + impact bumpers. if you do eventually hit the floor the impact bumpers will reduce the ground damage that you are taking while your engies are tanking the baloon and hull, giving a major boost to the time you need for your ally to overpower them :)

--- End quote ---

The problem is - you CAN'T fix balloon, before carronade recharges.

Both, heavy and light, killing balloon faster, than engineer can repair it. One clip and poof - no more balloon for you. One main engineer can rebuild it, yap, but when he does it - carronades ready to shoot, and you have, like, 1\3 of balloon health.  So your engineer again rebuilding balloon. It's less painful, when, say, capn (on junker) and main engi rebuild it, and enemy has one light carronade - you can fly out this situation. But not against an heavy. That's practice for me.

--- End quote ---
You can't really keep a hull up under constant gat fire either. What's your point?

IvKir:

--- Quote from: Imagine on October 03, 2013, 03:57:41 pm ---
You can't really keep a hull up under constant gat fire either. What's your point?

--- End quote ---

I still can counter it by piloting and maneuvering, like going down, so much of the clip go into balloon. And i don't have this possibility when facing a blenderfish, well on most maps. I still can outmaneuver on some maps, and when enemy pilot is worse than me. But still...


--- Quote from: Gambrill on October 03, 2013, 03:54:13 pm ---
if you read what i put i didn't say it was a solution. i said it gave you MORE TIME for your ally to come and assist you. The balloon maybe down but drogue chute slowing your descent and impact bumpers reducing the damage. I didn't say that my tactics gave your balloon extra health and an armour upgrade.

--- End quote ---

Yep, i know and used it, but... there is a problem in enemy's ally ship, who can hold my ally, until blenderfish finish me off.

Gambrill:

--- Quote from: IvKir on October 03, 2013, 04:04:50 pm ---
--- Quote from: Imagine on October 03, 2013, 03:57:41 pm ---
You can't really keep a hull up under constant gat fire either. What's your point?

--- End quote ---

I still can counter it by piloting and maneuvering, like going down, so much of the clip go into balloon. And i don't have this possibility when facing a blenderfish, well on most maps. I still can outmaneuver on some maps, and when enemy pilot is worse than me. But still...


--- Quote from: Gambrill on October 03, 2013, 03:54:13 pm ---
if you read what i put i didn't say it was a solution. i said it gave you MORE TIME for your ally to come and assist you. The balloon maybe down but drogue chute slowing your descent and impact bumpers reducing the damage. I didn't say that my tactics gave your balloon extra health and an armour upgrade.

--- End quote ---

Yep, i know and used it, but... there is a problem in enemy's ally ship, who can hold my ally, until blenderfish finish me off.

--- End quote ---

so you decided to get involved into a 1v1 with an ally nowhere near you against a disbler ship designed to excell at 1v1 but suffer in 2v1 / 2v1?

Also have you ever tried getting him to chase you and tarring him? if he's stupid enough to carry on going through he'll wreck his ship. if he moves away it gives you more chance to get out of there and hurt him a bit

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