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Carronades 1.3.2

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Captain Smollett:
I think the one thing everyone agrees on is the range being a bit too great on the blender currently.  Since most people don't think the gun is op but that something feels unbalanced about it, I think we should start with moving the range a bit shorter and work from there with baby steps.

Dev app testing anyone?

Serenum:

--- Quote from: RearAdmiralZill on October 02, 2013, 03:59:22 pm ---
Regardless of any of that, I dont know what you're trying to say to argue carronades are perfectly balanced.

--- End quote ---

The re-read my post and this time pay attention.
It's your problem.

Echoez:

--- Quote from: Nidh on October 03, 2013, 02:50:45 pm ---Those are not alternate, more powerful, and harder to execute strategies that the video Blueberry linked talks about.

--- End quote ---

The problem with that is that in this game everything is fairly straight forward with little difference to how it's used other than using ammo types to adjust engagement range, or boost effectiveness at close range.. all tools in the game have one or two uses at most as well.

All in all this game is a bit on the simple side and I doupt something like what's described in that video could be possible in this game.


For example, a Lumberjack will always pop your balloon and there is nothing else you can do with it, or some advanced move to excecute that will pop enemy balloons 'better' other than learning how to aim, and well as there is nothing else an enemy can do about it other than:

1. Hope your LJ gunner is horrible

2. Disable it till they get close

For the carronade it mostly relies on the pilot of the ship to keep it in just the right arc/range so you can keep them down while making it hard for them to return fire. There isn't much else you can do other than get in range and do the previously mentioned.

The enemies either:

1. Disable your gun

2. Call for help if you focus them to get the focus off of them so they can recover

I mean, I'm fairly simple minded as far as I know, but do enlighten me, is there something deeper that you can do with most guns in this game?

The only ways you can stop enemies from shooting at you are either staying out of their range or disabling their guns, that's all.

IvKir:

--- Quote from: Gambrill on October 03, 2013, 02:44:47 pm ---how about a bit of defensive planning? :) drogue chute + impact bumpers. if you do eventually hit the floor the impact bumpers will reduce the ground damage that you are taking while your engies are tanking the baloon and hull, giving a major boost to the time you need for your ally to overpower them :)

--- End quote ---

The problem is - you CAN'T fix balloon, before carronade recharges.

Both, heavy and light, killing balloon faster, than engineer can repair it. One clip and poof - no more balloon for you. One main engineer can rebuild it, yap, but when he does it - carronades ready to shoot, and you have, like, 1\3 of balloon health.  So your engineer again rebuilding balloon. It's less painful, when, say, capn (on junker) and main engi rebuild it, and enemy has one light carronade - you can fly out this situation. But not against an heavy. That's practice for me.

Echoez:

--- Quote from: IvKir on October 03, 2013, 03:23:22 pm ---The problem is - you CAN'T fix balloon, before carronade recharges.

Both, heavy and light, killing balloon faster, than engineer can repair it. One clip and poof - no more balloon for you. One main engineer can rebuild it, yap, but when he does it - carronades ready to shoot, and you have, like, 1\3 of balloon health.  So your engineer again rebuilding balloon. It's less painful, when, say, capn (on junker) and main engi rebuild it, and enemy has one light carronade - you can fly out this situation. But not against an heavy. That's practice for me.

--- End quote ---

Same goes for the Lumberjack, I don't see your point, the Carronade is much more justified in doing it since it's the only extreme close range weapon (other than fire) and most ships can return fire to the blender even when their are destroying your balloon. If you got flanked on a heavier ship then I'm sorry but you deserve to go down. If it's reload gets even longer then it's practically rendered useless on a Golfish and it's already a ship with a very narrow gun selection.

Carronades promote teamwork between the enemy team and then even more teamwork on your team's behalf to counter theirs.

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