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Carronades 1.3.2

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Captain Smollett:
So, I think while I've always been on the side that blenders aren't op, since I have found various ways to deal with them, this may not be the case for players that don't play as often.

Conversely it does offer newer players a way to be successful against moderately better teams and thereby enjoy the game when starting out.

I guess what I'm saying is there's no right answer to this problem, so, good luck awkm.

Zenark:
I'd say it's one of the easiest guns to use. BOOM, BOOM... enemy balloon is down in two seconds and there's nothing they can do to stop it. Now that they're falling, I can get into a better position and have my gun reloaded way before their balloon comes back up..

Balloon repaired by xxxx
Balloon destroyed by yyyy

One engineer is not enough to repair the balloon before the Carronade is reloaded and having two engineers on the balloon leaves the rest of the ship vulnerable. Once the carronade is in range, your balloon will be popped, guaranteed, over and over. Having an allied ship (that isn't busy getting attacked themselves) rescue you is a best case scenario. There aren't enough guns that can aim high enough that will actually bother an attacking blenderfish. A Drogue Chute isn't a counter, it just prolongs the fall. A gunner using Loch rounds can easily kill any ship alone. There aren't many weapons that can disable and kill at ranges beyond a Carronade; only the LJ, Merc and Flak come to mind, and those are significantly harder to use, not to mention you'd have to be camping in order to not be snuck up on. Once your balloon is down at max range of the carronade, that ship can close within arming time before the balloon is back up. Trying to kill them before they get too close is the best option, but as soon as they're in range, you've lost an engineer to repairing your balloon while they still have a full crew.

We don't all get to fly with level 8+ crews who know what they're doing. Can it be countered? Yes? Can it be countered by crew that hasn't been informed of EXACTLY what they have to do? Not likely. Just because the high level clan can survive it doesn't mean the newbies and random crew ships can.

It's OP because the GENERAL POPULATION of players on GoIO can't counter it.

awkm:
What Smollet said.

This is the exact problem I face.  If there is any single player that feels like they are being dominated and think they have no way to countering, then I've done something wrong especially if that player has been playing for a few hours.

Therefore I am obligated to find a solution to the problem, it deserves my utmost attention, and certainly is worthy of a fix.

awkm:
Yes, thank you Zenark.

General population.  Key words.

Serenum:

--- Quote from: Nidh on October 02, 2013, 01:57:34 pm ---@Serenum My reasons for thinking the carronade are not from being a crybaby about getting killed by it. I fly Goldfish primarily and Blenderfish is one of my most used loadouts. I think the Carronade is slightly overpowered because when I use it I feel bad for the guy on the other end.

--- End quote ---

Well, that's your problem, not the gun's.
Losing a fight is never fun. Feel bad every time you kill another ship then.

When you get carronaded you can ALWAYS get away if you have engines, you can outmanouver your opponent. You need to be a better pilot though, something which I guess makes it hard to admit when a loss is deserved, since it means you simply weren't good enough.
I don't see anything wrong with a weapon that makes the better pilot win. I would have a problem with that if any noob could use it and shine, but any noob trying to carronade will simply be obliterated.

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