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Carronades 1.3.2

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Zenark:
I thought your engine power becomes reduced when the balloon is down, plus, what ship other than a Squid could outrun a Goldfish, even without a popped balloon?

Nidh:
@ Serenum Also, the Carronade can take out components rather effectively, such as engines and guns. In my experience the Carronade has a very long range for it's "close range" classification, and ambush tactics are not necessarily required, just proper positioning, which every ship requires. I'm sorry if I'm coming off as arrogant or a whiner, I don't mean to sound that way and I don't mean to brush off your opinions either. I have taken them into careful consideration, but I still have to say that I feel bad for whoever gets on the wrong end of a Heavy Carronade because it is literally a helpless feeling, especially if the carronade takes out your engines and set's your hull on fire with incendiary as you try to run.

Opinions and feelings aside, I have not ever stated that the Carronades are so OP that you can't win against them, however I do feel like they are SLIGHTLY too powerful.

I don't take kindly to being called a bad pilot.

Serenum:
General population?
So any game with a learning curve is flawed?
Because that's basically what it means, if the "general population" can't deal with it without having to learn the game then it's wrong.
The carronade is fairly simple to deal with, you just need to know the weapon.
It's also a damn short range weapon, if you can see it coming you can win.
Is stealth OP? Are clouds OP? Because all of this is essential to winning using a carronade.

And I'd like to stress that the carronade ALWAYS gives you time to react. Have you ever been killed by a mortar or a flak cannon? That's having no time to react. That's literally "oh shit armor is gone  aaaand... we're dead.".
I dare you to compare the TTK of a carronade+whatever combo with the TTK of a gat-mortar combo. It's not even in the same league!

This is a great game because it lets you be creative with the way you approach the enemy, you don't necessarely need to use the most direct approach to kill him, other approaches can work too. Carronade is NOT a direct way to kill your enemy, it's the opposite. You can't nerf it because then that whole kind of strategy is simply not viable. I could just aim for the baloon with any other weapon and it would be the same.
Do you want to keep the game varied or do you want to make it streamlined?
That's the real question.

RearAdmiralZill:
Well if we are going for a fix that generally makes the gun harder to use (that's the vibe i'm getting here), then an obvious issue is the "point 'n click" nature of the gun in order to hit things.

Shed some range, give it more ammo per clip (4 due to art style?), but distribute that damage across that bigger clip (so same or less damage now but across 4 shots). Basically, make it more likely to miss and take a smidge longer to cut the balloon.

This is kind of just an "out there" thought.


--- Quote from: Zenark on October 02, 2013, 02:15:15 pm ---I thought your engine power becomes reduced when the balloon is down, plus, what ship other than a Squid could outrun a Goldfish, even without a popped balloon?

--- End quote ---

Not to my knowledge. Only thing a dead balloon does is transfer all the damage that hits it to your hull armor.

Urz:
Reduce the stats and remove battle drums from the game.

Decreases general effectiveness, increases competitive effectiveness.

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