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Carronades 1.3.2

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HamsterIV:
The skill and risk of the carronade is dependent on the pilot. An expert pilot with a semi competent crew can make the Carronade unstoppable. It makes this less of a team game and more of a "watch this rockstar pilot dominate a server." The gunners don't have to be experts in accounting for all the variables that effect a bullets path with a close range hit scan weapon like the carronade, and the engineers don't have to work as hard when the ship is not taking hits from a balloon locked opponent.

The crew will have to earn their keep if the pilot messes up, but there are some pilots out here who never mess up. I don't usually fly Carronade ships because I feel it decreases the fun of the game. The enemy crew isn't having fun because all they are doing is desperation repairs, and my crew isn't having as much fun because there is almost no skill to their actions.

Allowing your enemy to get a few licks in before you blow them out of the air prevents rage quits. It also gives your crew better stories to tell. Not "I flew with **** and we were untouchable," but "I saved the ship by getting the hull up right before what would have been a killing blow landed," or "I landed a next to impossible shot even the captain was impressed."

Serenum:

--- Quote from: Nidh on October 02, 2013, 01:26:04 pm ---I'm sorry, I can't tell if you're joking or not, but the Heavy Carronade is THE easiest to use gun in the game. They require no skill other than looking at your target. The Heavy Carronade is a very safe pick, you take out the balloon or guns on the other ship and they can't shoot back and are out of the fight for the moment. It's not risky, because with heavy clip the range can be relatively very far.

I don't like the power of the Gat-Mortar combo either, never said I did, but that's not what this thread is about. Killing is not difficult with the Carronade if you're using it to its full potential.

--- End quote ---

I'll say this again, you silly person, carronading requires skill.
Not from the gunner, but from the pilot. It's a weapon that has short range and makes you rely on ambush tactics and fast manouvering. And it's only weapon that can be countered by a TOOL. More importantly, some people think that losing the balloon means you have lost the engines. You can stil outmanouver your opponent or escape, you know. Try that sometimes. Carronading gives the opponent time to react.
The truth is, most people panic when their ship starts to fall.

At this point why don't we cry foul when a Manticore shot from the back takes out ALL your engines and leave you sitting there unable to turn and fire on the enemy? This game is full of weapons that when used under optimal conditions are hard to counter without the help of your team mates.
Carronade  shouldn't be nerfed. It already has several restrictions, it's fine as it is and I simply oppose any further changes.
If the devs want to make destroying the baloon an effective strategy then carronades are fine as they are. If they want to remove said strategy from the game because it upsets some people (which I'd love to call by another name, but I'm just too kind) then go ahead but you are just ruining your own game and giving in to the pressure.

I really have nothing more to say. The arguments presented against the carronade are narrow and flawed, full of fallacies that shouldn't even be worth countering and in the end I'm sure it all comes down to the fact that being killed by a carronade is not swift and painless like being gat-mortar'ed, it's long and painful and frustrating. But it's definitly not fix worthy, in my opinion.

Edit: also, what Zill said, perhaps better than me.

Nidh:
When I think kill potential, I factor in grinding against the terrain, which can be kill quite fast for some ships. I see your points though Zill, and the Carronade does seem to come out on the balanced side of things. But when I'm Carronading down an enemy ship and take out their balloon I very rarely see them get out of that locked down state. I do that with the hwacha as well, but I don't expect them to die under the hwacha. When I get the upper hand with the carronade I usually come out unscathed and with a kill, which is my reason for thinking the carronade might be a little too powerful. From the enemies perspective, there doesn't seem to be a lot of opportunity for counter-play once the balloon is taken out. Coming out with a kill on the carronader is the exception rather than the rule in my experience.

@Serenum My reasons for thinking the carronade is OP are not from being a crybaby about getting killed by it. I fly Goldfish primarily and Blenderfish is one of my most used loadouts. I think the Carronade is slightly overpowered because when I use it I feel bad for the guy on the other end.

awkm:
Also what HamsterIV said.

Captain Smollett:

--- Quote from: HamsterIV on October 02, 2013, 01:44:57 pm ---The skill and risk of the carronade is dependent on the pilot. An expert pilot with a semi competent crew can make the Carronade unstoppable. It makes this less of a team game and more of a "watch this rockstar pilot dominate a server." The gunners don't have to be experts in accounting for all the variables that effect a bullets path with a close range hit scan weapon like the carronade, and the engineers don't have to work as hard when the ship is not taking hits from a balloon locked opponent.

The crew will have to earn their keep if the pilot messes up, but there are some pilots out here who never mess up. I don't usually fly Carronade ships because I feel it decreases the fun of the game. The enemy crew isn't having fun because all they are doing is desperation repairs, and my crew isn't having as much fun because there is almost no skill to their actions.

Allowing your enemy to get a few licks in before you blow them out of the air prevents rage quits. It also gives your crew better stories to tell. Not "I flew with **** and we were untouchable," but "I saved the ship by getting the hull up right before what would have been a killing blow landed," or "I landed a next to impossible shot even the captain was impressed."

--- End quote ---

I think one of the biggest reasons that the carronade is such a highly debated topic is exactly this.  In high skill games, the blenderfish loses a lot of it's desirability as excellent teams can often nullify it's usefulness through a variety of tactics, loadouts and strategies.

However in a normal pub match, the blender offers a terrific amount of reward for a small amount of skill on the part of both the pilot and crew of the ship.

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