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Carronades 1.3.2

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Nidh:
The Heavy Carronade can 2 shot a balloon from a relatively far distance, not long range, but A LOT farther than most people think, especially with heavy clip (assuming the first hit is not repaired).

The Heavy Carronade can lock down 2 ships at the same time, and has the potential to kill them while doing so.

Going below a Heavy Carronade is not a viable strategy in countering it as that's where it wants you to be in the first place, also most balloons are far enough above the ship that being "below" the Carronade from the helm's view is often misleading.

You can counter it to a degree, but anyone using it to it's full potential is not fun to fly against.

Popping balloons and zoning is the Carronade's purpose, but the armor striping and kill potential are what make Carronades OP.

HOWEVER, thinking of the Goldfish particularly, there are no other 100% reliable heavy weapons for brawling right now. The Hwacha is not very reliable at it's job, and the Flak and Lumberjack are long range support weapons. I feel like the Carronade should have its armor striping power lessened, but at the same time, if you want to fly a kill-oriented Goldfish, the Heavy Carronade is the only reliable option.

Honestly I don't know what to think, but those are some observations from my time flying a blenderfish.

awkm:
What Nidh said.

Serenum:
Carronades are high-risk high-reward. And they require skill.
They are fine.

Please don't fix things that are not broken and instead simply work as intended.

To be honest I'm worried that this thread has even popped out. The meta is absolutely dominated by a single weapon combo that apparently is working as intended when it kills a ship in 1 clip but the carronade is OP? It's annoying to be on the wrong side of a carronade, that's for sure, but it's hardly a "make a single mistake, lose the game" kind of weapon. Carronading someone to death is a long and difficult process and it leaves plenty of time for your ally to rush in and help.
FFS that thing can't even aim down!
 :'(

Nidh:
I'm sorry, I can't tell if you're joking or not, but the Heavy Carronade is THE easiest to use gun in the game. They require no skill other than looking at your target. The Heavy Carronade is a very safe pick, you take out the balloon or guns on the other ship and they can't shoot back and are out of the fight for the moment. It's not risky, because with heavy clip the range can be relatively very far.

I don't like the power of the Gat-Mortar combo either, never said I did, but that's not what this thread is about. Killing is not difficult with the Carronade if you're using it to its full potential.

RearAdmiralZill:

--- Quote ---The Heavy Carronade can 2 shot a balloon from a relatively far distance, not long range, but A LOT farther than most people think, especially with heavy clip (assuming the first hit is not repaired).
--- End quote ---

So that kinda ties into what I said with the increase in range (albeit small one) plus the reduced spread so more hits. Fair enough.


--- Quote ---The Heavy Carronade can lock down 2 ships at the same time, and has the potential to kill them while doing so.
--- End quote ---

So can many other ships (not all admittedly) if put into the prime situations. I don't think this is the gun's fault.


--- Quote ---Going below a Heavy Carronade is not a viable strategy in countering it as that's where it wants you to be in the first place, also most balloons are far enough above the ship that being "below" the Carronade from the helm's view is often misleading.

--- End quote ---

So then naturally, you'll want to stay above. This makes it harder for them to aim at your balloon too, making your hull a bit of a shield. That plays into the hull armor getting taken out too by these guys though, which it was never bad at. I think the gatling just overshadowed its ability to do so, so it wasn't too noticeable.


--- Quote ---You can counter it to a degree, but anyone using it to it's full potential is not fun to fly against.
--- End quote ---

Flying against anyone in anything that is built to kill you while being used to its full potential can be rough. Again, I don't think you can fully blame the gun.


--- Quote ---Popping balloons and zoning is the Carronade's purpose, but the armor striping and kill potential are what make Carronades OP.
--- End quote ---

That's better. Flechette damage in general has always been decent at stripping hull armor. It was always the final bare hull it couldn't really get through. While being slower than piercing guns, it added the utility of also popping balloons, so it was a clear tradeoff. Range was also a factor. With the recent changes to merc and gat, I think now these are on a more "equal" hull armor stripping level, which then I can see the perspective of it stripping armor too fast.

The kill potential I think is over-exaggerated but that's just my experiences. I've had a blender take me all the way down to the floor, only to kill him while im on the ground. It takes awhile to kill with a lone blender, as it should be.


--- Quote ---HOWEVER, thinking of the Goldfish particularly, there are no other 100% reliable heavy weapons for brawling right now. The Hwacha is not very reliable at it's job, and the Flak and Lumberjack are long range support weapons. I feel like the Carronade should have its armor striping power lessened, but at the same time, if you want to fly a kill-oriented Goldfish, the Heavy Carronade is the only reliable option.
--- End quote ---

That's pretty much all opinion except the flak fish. No one seems to like Hwacha's for....some unknown reason. But that's not what this thread is for.

I think production (or even less than) range would go a long way, since the decreased spread lets us think of using lesmok. I don't know how much armor stripping that shatter added, but the carronade already stripped it pretty well, so maybe scale that back to get the desired result.

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