Main > Gameplay
Chem Spray needs a buff
Echoez:
The problem here lies in that inbetween repair cooldowns, you can keep applying to the Chem spray meter, hence being able to keep anything indefinitely sprayed, which means Chem spray pretty much counters any fire till your hull goes down at least once, while right now, you have to spray at the right moment to get the most out of the spray and make sure the engagement doesn't last forever, Chem spray now can't be applied inbetween repairs (well it can, but it will be at the cost of a 5 second repair cooldown) which is why fire can be as effective as it is and it's why it should remain like it is.
I agree that it does need a duration buff though, if it was 30 seconds instead of 20, maybe.
Zenark:
Yall just fear the Cake clan!
... That said, I agree that the immunity could last a tiny bit longer, or even negate a specific number of stacks. Say it protects against 20 stacks of fire for 30 seconds, once 20 stacks have been resisted, the next stack with connect until it is sprayed again. Of course these are example numbers.
James T. Kirk:
There's an idea....
Spud Nick:
It should have a longer repair cooldown if the effect is increased. 30 sec for a 9 sec cooldown maybe?
treseritops:
--- Quote from: Spud Nick on October 03, 2013, 10:13:45 am ---It should have a longer repair cooldown if the effect is increased. 30 sec for a 9 sec cooldown maybe?
--- End quote ---
That technically makes chem spray worse (or at least those numbers). 30/9= ~3secs of buff/sec of cooldown vs. 20/5= 4sec buff/sec of cooldown.
The underlying problem is that the time it takes to use chem spray (not repairing the hull/component) negates its usefullness. I truthfully don't know the math for fire damage but the idea is that at some point chem spray *is* useful (let's assume the hull was about to absorb like 20 stacks of fire and that does more than 250dmg/5sec) but while I don't know the exact number I'm sure the number is at least 10+.
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