Hm ok i should have done the total match b4. I expected you to get over 700 dmg with charged but its just 682. The pyra has 700 health so u need to add some dmg with ur secondary weapon. If thats a gat that makes 6 extra shots from the gat. Caught me a bid there ^^.
With buff its actually 818 dmg. So you can kill a ship with one clip if you get the right timing and so on. Cause pyra has 700 and spire has 750.
Oh and according to some patch notes the mob has actually 600 Hull health ...
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Not sure how high the armor values are for the rest of ships but the squid got just 220.
Would assume sth in the 400-450. That would give you the posibility to kill a enemy instantly at a range of 600 (possible to hit every shot i think) if you get to point two mercs and a light flak at the enemy. And thats sth a mob or even a good team can do.
But well its much of theory here.
Its the point if you want the flak to fit the same role as the mortar or not.
Yes the flak needs a buff. But i think its not the dmg that needs one. I say its the range. Get it to sth 1500+ and it is a good sniper weapon. It doesnt have to do the same as the mortar. Kill in one clip. In the case its a real sniper weapon and not just have double the range of the mortar thats fine. At least for me ...
A sniper doesnt have to kill with one clip. That would be pretty unfair if you ask me.