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GUNS and GUN SKILLS Balance v1.3.2

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awkm:
The hitboxes on the pyramidion are not broken.  They're just misleading.

What happens is that if you look at pyramidion dead in the eyes (triangle!?) and try to shoot its top guns out, what can happen is that you miss and fire right underneath the gun's hitbox and hit the hull/balloon right behind the gun.  This will cause a hit indicator to show up where you hit... right behind the gun, but since hit indicators draw on top of the entire ship it just looks like you hit the gun.

We're looking into a variety of solutions for this including increasing the hitbox on guns slightly etc...  Still experimenting.

Sprayer:
It's mostly bc the carros are affected by your platforms movement and you missing even though your aim is where the gun would be if it was in drawdistance.

Queso:
If you are trying to kill entirely with a carronade it's going to take a while. I usually use one to take a ship out of a fight for a short period. Then my team can focus a single ship at a time. Also drogue chute buys you HUGE amounts of time against a blender.

Crafeksterty:

--- Quote from: RearAdmiralZill on September 25, 2013, 11:35:34 am ---Any gun can seem OP when the other side isn't doing all they can to stop you. I could use a flak fish then, lol.

For the Hwacha: I want to say it was nerfed earlier on because of an increase to engine repair times. I think the aoe was reduced to stop people disabling things from miles away with less than perfect shots. That was also with old heavy clip though, so testing a small increase to the rocket aoe couldn't hurt then.

--- End quote ---

Wait, was it not that the point of the hwacha? Being a good disabler or, zone denier from long range?


--- Quote from: Captain Smollett on September 25, 2013, 11:39:58 am ---The easiest solution would be for each ship on your team to take a front mounted mercury or equivalent disabler to deny the blenderfish use of their weaponry. 


--- End quote ---

That is a bit too much of a counter. On a spire, i have to choose a Carronade to counter a blender fish. Mostly because the pub wont be able to merc the weapon off i changed it to the mortar. THEN i noticed the goldfish brought a lumberjack the last second.  Tell me if the carronade is not so good it almost determines a battle at the very start. Not implying it that strongly.


--- Quote from: Queso on September 25, 2013, 10:49:58 pm ---If you are trying to kill entirely with a carronade it's going to take a while.

--- End quote ---

Get the gunner of the twin carronade to use lochnager on the hull when the baloon is down. Its gonna do bunch. It is also allready a good hull armor and health destroyer. Doesnt take me a while at all.


--- Quote from: Letus on September 25, 2013, 03:01:06 pm ---

Other opinion is because I don't think many new pilots know about different engagement lengths and what suits best


--- End quote ---

That is also true, but dont deny the fact that if the choice between a hwacha and the carronade, and the carronade seems to do better because well, both guns for the goldfish requier it to be close range for full effeciency, but which gun prooves to be more effective? Thats the issue.



My input again is baloons being taken down too quickly and how hard it is to repair it. Then the fact that the baloon AND hull go down like buttah when shot by carronades of any kind constantly.

awkm:
Can we move the meta and strategy discussion somewhere else, please?

This thread if for bringing up things that are potentially broken.

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