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GUNS and GUN SKILLS Balance v1.3.2
Mr. Ace Rimmer:
The Carronade Buff needs to be completely undone. Why buff a close range weapon that didn't need buffing and make it so over powered it's ridiculous!
Spud Nick:
What is overpowered about the heavy carronade?
Echoez:
The Heavy carronade was way better before 1.3.2, so it is by no means overpowered, it got nerfed and received some changes to balance out the nerf in reload time (which is a whooping 1.5 seconds longer now if I may remind you). The buff in range on both carronades is marginally small and not realy that impactful on public play seeing as your average player will never take advantage of the absolute max range of the gun.
I don't see what's the problem? Ease of use? Anything is easy to use at a range of ~350 meters. I think people just got way too used to disables being non-existant, considering how dominant Gat+Mortar/Flak used to be and now just can't handle it as well. :/
treseritops:
The problem really becomes when there is no foreseeable counter to them. (excluding more carronades)
I spent all night trying different set-ups (a lumberjack/merc/artemis spire seemed the best, followed by a regular mobula build) and in the end it never mattered. Team with the most carronades wins. I'm not truly convinced of the carronade having a poor downward arc because there was never a time that we could simply get underneath or try anything fancy. This is especially foolish if you consider that should you fail in not being low enough you have only placed yourself closer to the ground.
It really is the new mercury. We would have Puppy Fur (lvl 10 squid) and literally any captain (level 2-3, new players) beating two level 4-6 captains 5-0. Maybe 5-2 if we had a particularly good set-up/teamwork/spawns. I started to wonder whether or not Puppy could beat us 2-1, honestly.
It does take a good amount of skill to use a squid like that, or to keep the carronades on target in a pyra, but it's almost an identical amount of skill to using the mercury cannon pre-nerf.
Imagine:
The only maps where carronades reign supreme are ones with terrain advantage, such as Paritan or maybe Duel. The others? Sure, they're annoying, but not nearly as big of an issue as some make it out to be.
And, honestly, with all the whining about how there's not enough brawling, carronades are pretty much the ultimate form of it. I mean, unless brawling is only supposed mean is gat/mortar/flak 'till the end of time.
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