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GUNS and GUN SKILLS Balance v1.3.2
Nidh:
--- Quote from: Captain Smollett on September 25, 2013, 11:44:30 am ---I'm not convinced the hwacha needs more aoe, since any hit anywhere near the intended component will make a part destruct.
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This is simply not true, far too many times have shots been "anywhere near" the intended componant to be disabled, and nothing was.
Captain Smollett:
--- Quote from: Nidh on September 25, 2013, 11:55:55 am ---
--- Quote from: Captain Smollett on September 25, 2013, 11:44:30 am ---I'm not convinced the hwacha needs more aoe, since any hit anywhere near the intended component will make a part destruct.
--- End quote ---
This is simply not true, far too many times have shots been "anywhere near" the intended componant to be disabled, and nothing was.
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Was that on a pyra? Pyra front gun hit boxes are wonky, everything else gets destroyed pretty easily by accuate hwacha fire.
--- Quote from: Nidh on September 25, 2013, 11:50:09 am ---Now suppose you were flying a blenderfish, but for some reason either you didn't see what your ally brought or he switched at the last second. Now you both have blenderfish. How would you beat yourself on the other team? You wouldn't just say, welp I can beat this double blender so easily I'll just give up I guess. Considering the fact that one blenderfish on it's own can lock down the balloon of two ships with good coordination, I don't think countering double Blenderfish is as easy as you think.
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I'm not sure I understand exactly what you're trying to say here but when it comes to my experience, like most things in goi, if one team has two blenderfish and one team doesn't, the team with the best teamwork and coordination will win.
I don't see double blenderfish as inherently overpowered in any way and in my opinion it has easily exploitable weaknesses that could be taken advantage of by an astute team.
Captain Blueberry:
--- Quote from: awkm on September 25, 2013, 11:01:18 am ---It seems like Carronades are the new Field Guns lol.
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It even gets ironic when you realize that the Field gun is a hard counter :D
--- Quote from: Captain Smollett on September 25, 2013, 11:39:58 am ---The idea of two blenderfish seems to be extremely overpowered, but in practice, not nearly as good as they would seem... The lack of actual double blender use in goi reflects this reality.
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pretty much that.
I don't think the Carronades are overpowered. I think the reason we see some people complaining about it is that you can run a successful blenderfish with marginal skill on both pilot and crew. And as others said before, getting killed by it takes frustrating time in which you can't really do anything but extend the time you have left. You can't react. Countering it takes a little more effort, a little more knowledge and a little more teamwork. It is extremely effective, it just requires a bit more effort on your end.
GOIO also need ships like the blenderfish and the Pyra, those are very rewarding ships for beginners, ships that will hook 'em up for more.
--- Quote from: RearAdmiralZill on September 25, 2013, 09:22:37 am ---Then we have had totally different experiences with a Hwacha-fish. I can kill and disable quite handily, especially because I can control my engagement so well with a Goldfish over a Spire or Galleon. It kills very well when hitting bare hull (time it like flak) and can wreak havoc on ships.
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Yeah you are right, totally different experiences then ;). I never piloted nor served on a successfull Hwachafish. I would like to see you fly.
Nidh:
Yes mostly on a Pyra, but I didn't know about the hitbox thing. Then I revise my statement, "Please fix the Pyra hitboxes."
The best team will win, I agree, but the Carronade relies on less teamwork to be successful, wherein I think lies the problem. I see the Carronade as a support weapon, and as such I think it should rely much more on an ally to be able to do any kind of permanent damage. Like I said earlier, it's fine if it can lock down both ships, but it's a problem when it can lock down both ships AND kill them.
Rather I should say the ability to kill on it's own is not right imo... the clever and skillful use of light weaponry to compliment a supporting weapon should be rewarded.
Letus:
I never had an issue against the Carronade.
What people don't seem to realize is that the Goldfish is a one gunner ship, meaning...you can shoot everything off the goldfish, but if that gun is still on, it's gonna keep shooting....unlike previous Metas...such as Pyramidions or old Carronade - Flame Squids, where if you blow everything off those ships, they lose their fire power quite effectively.
Have I played against Double blenders? Yes. Have I got womped? Yes. Did I beat that combo, too? Yes. Fun thing about the heavy carronade is that you can shoot out the other heavy carronade, which should be the priority first since that will give the enemy blender no offense for a few seconds, force an engineer on the gun perhaps, and you can take out that balloon before that carronade gets back up, just in time for you to shoot it out again.
I've beaten double blenders with a Lumberjack (hit them hard before they get to you)...mines...Carronade-Flame Squids, heavy gat-mortar/flak pyramids....
The reason why you see so many blenderfish, and this is in my opinion, is because we still see a lot of close-range brawlers, even though they gave the mortar a max-distance, I still see a lot of gat-flak Pyramids, and a Blender (or a Carronade-flamer squid) is one of the easiest things to use against those. Since they're going to be upclose and personal, you'd want a ship that can be just as up-close, and more maneuverable.
Other opinion is because I don't think many new pilots know about different engagement lengths and what suits best, or that even those "sniper" weapons with arm times can be just as up-close of a combat weapon with the right gunner skills...but probably the first as I still see a ton of new pilots treat a lumberfish as a battery-ram...
....
They could make it so the Lumberjack has no arm time again~ that can be your counter~
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