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GUNS and GUN SKILLS Balance v1.3.2

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Nidh:
@Smolett what if the other team had 2 blenderfish and got the upper hand on both of your team's ships. Who would help who on your team?

RearAdmiralZill:
Any gun can seem OP when the other side isn't doing all they can to stop you. I could use a flak fish then, lol.

For the Hwacha: I want to say it was nerfed earlier on because of an increase to engine repair times. I think the aoe was reduced to stop people disabling things from miles away with less than perfect shots. That was also with old heavy clip though, so testing a small increase to the rocket aoe couldn't hurt then.

Captain Smollett:
Fighting two blenderfish is quite easy if your team is paying attention.  The easiest solution would be for each ship on your team to take a front mounted mercury or equivalent disabler to deny the blenderfish use of their weaponry. 

Should you find yourselves both being blended without having killed a ship first, then formation flying begins to take a prominent role in your defense.  Both pilots should have obviously brought drogue chute to extend the length of the engagement and should both be flying extremely close to one another (less than 300 M apart).  While both ships are descending there will be a height differential in the engagements.  At this point whichever ship is highest can fire its weaponry at the ship that's blending its ally, either disabling the weaponry of the ship blending their teammate or outright killing it.  Blending takes so long that these height differentials will manifest shots for each ship frequently eventually killing one blenderfish and allowing the team to 2v1 the remaining ship.

The idea of two blenderfish seems to be extremely overpowered, but in practice, not nearly as good as they would seem.  The length of time it takes them to make kills and the vulnerability should they make the slightest of errors makes the strategy not nearly as powerful as comparable strategies.  The lack of actual double blender use in goi reflects this reality.

Captain Smollett:
I'm not convinced the hwacha needs more aoe, since any hit anywhere near the intended component will make a part destruct.

There was a suggestion in another thread of making the heavy clip reduce spread by 90% instead of 100% so that the hwacha would spread around a bit on its own to make it easier to use.  It's obvious that the skill needed to use the gun greatly increased after the heavy clip change, however the reward for said skill was also increased as shown in competition by several different merry men gunners and gungineers.

Nidh:
Now suppose you were flying a blenderfish, but for some reason either you didn't see what your ally brought or he switched at the last second. Now you both have blenderfish. How would you beat yourself on the other team? You wouldn't just say, welp I can beat this double blender so easily I'll just give up I guess. Considering the fact that one blenderfish on it's own can lock down the balloon of two ships with good coordination, I don't think countering double Blenderfish is as easy as you think.

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