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GUNS and GUN SKILLS Balance v1.3.2
Nidh:
If you're flying a blenderfish right, the other team CAN'T disable the Carronade, which would be fine except that the Carronade can kill you in a reasonable amount of time. Unlike the hwacha which can save itself from being disabled (theoretically if your gunner is absolutely perfect, which is why I think the hwacha could use a buff. Too hard to do the job it was made for) but the hwacha can't kill in a reasonable amount of time on it's own.
awkm:
It seems like Carronades are the new Field Guns lol.
RearAdmiralZill:
And you said 50m was nothing, heh.
Nidh, I'll say again that we are apparently having much different experiences with carronades. I'm not calling you dense or incapable of dealing with them either, just that I've disabled plenty after the patch (through many different means so I won't go in depth there unless you'd like me to).
The hwacha was never meant to be a pure killing gun, so making it one will just imbalance it. The biggest issue is the lack of medium guns (which is apparently being worked on) so I can't support a buff to the hwacha to make it do something outside of its intended role.
Captain Smollett:
There are a lot of emotions around the blenderfish mainly for two reasons, neither of which have to do with the gun being balanced or unbalanced in anyway:
1) The heavy carronade is the most competitive front gun for a goldfish, and for some people, the only viable gun. A nerf to it would hinder their ability to fly a ship that they very much enjoy.
2) Being blended to death can be grueling and frustrating since your death and can take several minutes if your ally doesn't come to help. This is far longer than an explosive dealt death that happens within seconds.
In my opinion, the carronades are very powerful, but really more or less balanced. Carronades really punish teams that don't fly together.
I personally have been killed by blenderfish over several minutes while my crew and I were doing an incredible job holding the ship together, repeatedly calling for my ally and never getting assistance only to die a slow and painful death. Conversely and much more frequently, I've flown with skilled allies who pour in fire on my would be blender, allowing me to regain my own gun arcs, and quickly dispatch the blenderfish.
Nidh:
I didn't want to talk about my skill as a point for balance, but I don't have much trouble against carronades at all if I'm flying my Goldfish. Any ship I'm not so comfortable in, well, that's another matter but besides the point. If I'm on my game and in my comfortzone, carronades are not a problem for me, BUT having flown a blenderfish with huge success I get the feeling that it's too easy. I can tell when I don't have to put that much effort into beating the other team, and whenever I fly with a blenderfish things go way too smoothly. So it's not that I have trouble with it, it's that there's not enough trouble in using it.
As for a buff to the hwacha, to be clear I don't want it to have any killing power at all. I want it to be able to do it's job easier, which is disable. Maybe an increase to it's explosion radius, that's all. As it stands now, it is far too hard to disable anything from mid range onward, and it's reload time does not fit it's difficulty of use.
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